TY - JOUR
T1 - Involving people with dementia in the development process of assistive technology
T2 - Multi-stakeholder experiences of a user-driven living lab
AU - Snaphaan, Liselore J. A. E.
AU - Geerts, Iris A. G. M.
AU - Bongers, Inge M. B.
N1 - This study has received funding from the AAL Programme of the European Union and by the Austrian BMVIT/FFG (no. 857334), the Netherlands Organization for Health Research and Development (ZonMW) and the Flanders Innovations and Entrepreneurship (VLAIO).
PY - 2022
Y1 - 2022
N2 - Despite the potential value of assistive technology to support people with dementia and their informal caregivers (=PlwD) to age in place, use of these innovations is still limited. To ensure that innovations better address specific needs of PlwD, it is important to actively involve them into the innovation process. A Living Lab (LL) is a user-centred research design in which multiple stakeholders, develop, test and validate innovative solutions in real-life environment together with end-users (i.e. PlwD). Although user involvement activities in LLs are seen as their main goal, little literature is available on how different stakeholders, including users, experience their collaboration in LLs. This case study (Playtime) investigates the experiences of various stakeholders, including PlwD, when developing a serious game in a LL. 18 semi-structured interviews were conducted with PlwD, healthcare professionals, developers and researchers about their experiences following the key-principles of a successful User Centred Design project. Results shows that the stakeholders of the Playtime LL are most positive with regard to the key-principles active user participation, continuous iteration of design solutions and multidisciplinary networks. Some lessons learned are selected to inspire other LLs when collaborating with PlwD in the development of assistive technology for dementia.
AB - Despite the potential value of assistive technology to support people with dementia and their informal caregivers (=PlwD) to age in place, use of these innovations is still limited. To ensure that innovations better address specific needs of PlwD, it is important to actively involve them into the innovation process. A Living Lab (LL) is a user-centred research design in which multiple stakeholders, develop, test and validate innovative solutions in real-life environment together with end-users (i.e. PlwD). Although user involvement activities in LLs are seen as their main goal, little literature is available on how different stakeholders, including users, experience their collaboration in LLs. This case study (Playtime) investigates the experiences of various stakeholders, including PlwD, when developing a serious game in a LL. 18 semi-structured interviews were conducted with PlwD, healthcare professionals, developers and researchers about their experiences following the key-principles of a successful User Centred Design project. Results shows that the stakeholders of the Playtime LL are most positive with regard to the key-principles active user participation, continuous iteration of design solutions and multidisciplinary networks. Some lessons learned are selected to inspire other LLs when collaborating with PlwD in the development of assistive technology for dementia.
KW - DEMENTIA
KW - user centred design
KW - ASSISTIVE TECHNOLOGY
KW - multi-stakeholder collaboration
KW - Living Lab
U2 - 10.1080/24735132.2022.2058827
DO - 10.1080/24735132.2022.2058827
M3 - Article
SN - 2473-5132
VL - 6
SP - 28
EP - 43
JO - Design for Health
JF - Design for Health
IS - 1
ER -