Learning analytics for Lix puzzle-game

Mehrnoosh Vahdat, Maira B. Carvalho, Matthias Funk, Matthias Rauterberg, Jun Hu, Davide Anguita

    Research output: Non-textual formData set/Database

    Abstract

    This study aimed to understand how people learn from games and serious games. Specifically, the aim was to collect data from gaming interactions to see if we can identify any patterns. The experiments have been carried out with a group of 15 participants. We asked them to play a short minigame of a game called Lix. Our data set contains the players' time series of activities during a gameplay. There are 15 CSV files containing the players' data per gameplay. Each file contains 11 features. The descriptions of the game, features, and actions are provided in separate txt files.
    Original languageEnglish
    DOIs
    Publication statusPublished - 17 Jan 2017

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    Vahdat, M. (Author), Carvalho, M. B. (Author), Funk, M. (Author), Rauterberg, M. (Author), Hu, J. (Author), & Anguita, D. (Author). (2017). Learning analytics for Lix puzzle-game. Data set/Database https://doi.org/10.17026/dans-xk7-8f5r