Original language | English |
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Title of host publication | Proceedings of the IEEE conference on computational intelligence in games (CIG) |
Place of Publication | s.l. |
Publisher | IEEE Press |
Pages | 283-290 |
Publication status | Published - 2013 |
LGOAP: Adaptive layered planning for real-time videogames
G. Maggiore, C. Santos, D. Dini, F.W.T. Peters, H. Bouwknegt, P.H.M. Spronck
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review