LGOAP: Adaptive layered planning for real-time videogames

G. Maggiore, C. Santos, D. Dini, F.W.T. Peters, H. Bouwknegt, P.H.M. Spronck

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Original languageEnglish
    Title of host publicationProceedings of the IEEE conference on computational intelligence in games (CIG)
    Place of Publications.l.
    PublisherIEEE Press
    Pages283-290
    Publication statusPublished - 2013

    Cite this

    Maggiore, G., Santos, C., Dini, D., Peters, F. W. T., Bouwknegt, H., & Spronck, P. H. M. (2013). LGOAP: Adaptive layered planning for real-time videogames. In Proceedings of the IEEE conference on computational intelligence in games (CIG) (pp. 283-290). s.l.: IEEE Press.
    Maggiore, G. ; Santos, C. ; Dini, D. ; Peters, F.W.T. ; Bouwknegt, H. ; Spronck, P.H.M. / LGOAP : Adaptive layered planning for real-time videogames. Proceedings of the IEEE conference on computational intelligence in games (CIG). s.l. : IEEE Press, 2013. pp. 283-290
    @inproceedings{ccd0026073a747cf8d9128e9a58c5c0f,
    title = "LGOAP: Adaptive layered planning for real-time videogames",
    author = "G. Maggiore and C. Santos and D. Dini and F.W.T. Peters and H. Bouwknegt and P.H.M. Spronck",
    note = "proceedings online",
    year = "2013",
    language = "English",
    pages = "283--290",
    booktitle = "Proceedings of the IEEE conference on computational intelligence in games (CIG)",
    publisher = "IEEE Press",

    }

    Maggiore, G, Santos, C, Dini, D, Peters, FWT, Bouwknegt, H & Spronck, PHM 2013, LGOAP: Adaptive layered planning for real-time videogames. in Proceedings of the IEEE conference on computational intelligence in games (CIG). IEEE Press, s.l., pp. 283-290.

    LGOAP : Adaptive layered planning for real-time videogames. / Maggiore, G.; Santos, C.; Dini, D.; Peters, F.W.T.; Bouwknegt, H.; Spronck, P.H.M.

    Proceedings of the IEEE conference on computational intelligence in games (CIG). s.l. : IEEE Press, 2013. p. 283-290.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    TY - GEN

    T1 - LGOAP

    T2 - Adaptive layered planning for real-time videogames

    AU - Maggiore, G.

    AU - Santos, C.

    AU - Dini, D.

    AU - Peters, F.W.T.

    AU - Bouwknegt, H.

    AU - Spronck, P.H.M.

    N1 - proceedings online

    PY - 2013

    Y1 - 2013

    M3 - Conference contribution

    SP - 283

    EP - 290

    BT - Proceedings of the IEEE conference on computational intelligence in games (CIG)

    PB - IEEE Press

    CY - s.l.

    ER -

    Maggiore G, Santos C, Dini D, Peters FWT, Bouwknegt H, Spronck PHM. LGOAP: Adaptive layered planning for real-time videogames. In Proceedings of the IEEE conference on computational intelligence in games (CIG). s.l.: IEEE Press. 2013. p. 283-290