LGOAP: Adaptive layered planning for real-time videogames

G. Maggiore, C. Santos, D. Dini, F.W.T. Peters, H. Bouwknegt, P.H.M. Spronck

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Original languageEnglish
    Title of host publicationProceedings of the IEEE conference on computational intelligence in games (CIG)
    Place of Publications.l.
    PublisherIEEE Press
    Pages283-290
    Publication statusPublished - 2013

    Cite this

    Maggiore, G., Santos, C., Dini, D., Peters, F. W. T., Bouwknegt, H., & Spronck, P. H. M. (2013). LGOAP: Adaptive layered planning for real-time videogames. In Proceedings of the IEEE conference on computational intelligence in games (CIG) (pp. 283-290). IEEE Press.