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LGOAP: Adaptive layered planning for real-time videogames

  • G. Maggiore
  • , C. Santos
  • , D. Dini
  • , F.W.T. Peters
  • , H. Bouwknegt
  • , P.H.M. Spronck

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Original languageEnglish
    Title of host publicationProceedings of the IEEE conference on computational intelligence in games (CIG)
    Place of Publications.l.
    PublisherIEEE Press
    Pages283-290
    Publication statusPublished - 2013

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