MANIFESTO! Now: Game Design for Revolutionary Thinking

Julian Hanna, Simone Ashby, Callum Nash, Sónia Matos, Alexis Faria

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

This paper presents recent work designing and testing a card game for manifesto writing, including a new edition that focuses on the “Future(s) of Europe” as well as a digital edition. The game began in 2019 with a “Tech Edition” and has since been tested in classrooms and grassroots organisations across Europe. Beyond the basic rules, each trial has brought about significant modifications: in terms of content, timing, number and type of cards permitted, and other aspects of gameplay. In our game the manifesto is conceived of as a revolution- ary genre - a tool for activists in challenging and complex times. By developing a new set of “provocations” for our European edition, on themes like climate action, countering extremism, the need for unity, action against racism, and finding empowering uses of digitalization, our aim is to help rebuild the commons and encourage consensus on the most difficult issues we face.
Original languageEnglish
Title of host publicationProceedings of Cumulus Conference 2021
Subtitle of host publicationDesign Culture(s)
Place of PublicationRome
PublisherCumulus and the Global Association of Art and Design Education and Research
ChapterDesign Culture (of) Revolution: Critical Thinking, Disruption, Change
Pages4160-4173
Number of pages14
ISBN (Electronic)9789526490045
Publication statusPublished - 2021
EventCumulus Conference 2021: Design Culture(s) Roma - Rome, Italy
Duration: 8 Jun 202111 Jun 2021

Conference

ConferenceCumulus Conference 2021
Country/TerritoryItaly
CityRome
Period8/06/2111/06/21

Keywords

  • Design
  • Art
  • Design education
  • game design
  • activism
  • manifesto

Fingerprint

Dive into the research topics of 'MANIFESTO! Now: Game Design for Revolutionary Thinking'. Together they form a unique fingerprint.

Cite this