Modeling Believable Game Characters

Hanneke Kersjes, Pieter Spronck

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Original languageEnglish
    Title of host publicationProceedings of the Computational Intelligence in Games 2016 Conference
    PublisherIEEE Press
    Pages293
    Number of pages200
    Publication statusPublished - 2016
    EventComputational Intelligence in Games 2016 - Santorini, Greece
    Duration: 20 Sep 201623 Sep 2016

    Conference

    ConferenceComputational Intelligence in Games 2016
    Abbreviated titleIEEE CIG
    CountryGreece
    CitySantorini
    Period20/09/1623/09/16

    Cite this

    Kersjes, H., & Spronck, P. (2016). Modeling Believable Game Characters. In Proceedings of the Computational Intelligence in Games 2016 Conference (pp. 293). IEEE Press.