Modeling Believable Game Characters

Hanneke Kersjes, Pieter Spronck

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Original languageEnglish
    Title of host publicationProceedings of the Computational Intelligence in Games 2016 Conference
    PublisherIEEE Press
    Pages293
    Number of pages200
    Publication statusPublished - 2016
    EventComputational Intelligence in Games 2016 - Santorini, Greece
    Duration: 20 Sep 201623 Sep 2016

    Conference

    ConferenceComputational Intelligence in Games 2016
    Abbreviated titleIEEE CIG
    CountryGreece
    CitySantorini
    Period20/09/1623/09/16

    Cite this

    Kersjes, H., & Spronck, P. (2016). Modeling Believable Game Characters. In Proceedings of the Computational Intelligence in Games 2016 Conference (pp. 293). IEEE Press.
    Kersjes, Hanneke ; Spronck, Pieter. / Modeling Believable Game Characters. Proceedings of the Computational Intelligence in Games 2016 Conference. IEEE Press, 2016. pp. 293
    @inproceedings{dcbace4fde784b6d8a36e93a6e6c6cd3,
    title = "Modeling Believable Game Characters",
    author = "Hanneke Kersjes and Pieter Spronck",
    year = "2016",
    language = "English",
    pages = "293",
    booktitle = "Proceedings of the Computational Intelligence in Games 2016 Conference",
    publisher = "IEEE Press",

    }

    Kersjes, H & Spronck, P 2016, Modeling Believable Game Characters. in Proceedings of the Computational Intelligence in Games 2016 Conference. IEEE Press, pp. 293, Computational Intelligence in Games 2016 , Santorini, Greece, 20/09/16.

    Modeling Believable Game Characters. / Kersjes, Hanneke; Spronck, Pieter.

    Proceedings of the Computational Intelligence in Games 2016 Conference. IEEE Press, 2016. p. 293.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    TY - GEN

    T1 - Modeling Believable Game Characters

    AU - Kersjes, Hanneke

    AU - Spronck, Pieter

    PY - 2016

    Y1 - 2016

    M3 - Conference contribution

    SP - 293

    BT - Proceedings of the Computational Intelligence in Games 2016 Conference

    PB - IEEE Press

    ER -

    Kersjes H, Spronck P. Modeling Believable Game Characters. In Proceedings of the Computational Intelligence in Games 2016 Conference. IEEE Press. 2016. p. 293