Monte-Carlo tree search

A new framework for game AI

G. Chaslot, S.C.J. Bakkes, I. Szita, P.H.M. Spronck

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Original languageEnglish
    Title of host publicationThe Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE)
    EditorsM. Mateas, C. Darken
    Place of PublicationMenlo Park, CA
    PublisherAAAI Press
    Pages216-217
    Publication statusPublished - 2008

    Cite this

    Chaslot, G., Bakkes, S. C. J., Szita, I., & Spronck, P. H. M. (2008). Monte-Carlo tree search: A new framework for game AI. In M. Mateas, & C. Darken (Eds.), The Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE) (pp. 216-217). Menlo Park, CA: AAAI Press.
    Chaslot, G. ; Bakkes, S.C.J. ; Szita, I. ; Spronck, P.H.M. / Monte-Carlo tree search : A new framework for game AI. The Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE). editor / M. Mateas ; C. Darken. Menlo Park, CA : AAAI Press, 2008. pp. 216-217
    @inproceedings{a91efacf818a4007a1ddf43b80903b8a,
    title = "Monte-Carlo tree search: A new framework for game AI",
    author = "G. Chaslot and S.C.J. Bakkes and I. Szita and P.H.M. Spronck",
    note = "http://ticc.uvt.nl/~pspronck/pubs/AIIDE08_Chaslot.pdf",
    year = "2008",
    language = "English",
    pages = "216--217",
    editor = "M. Mateas and C. Darken",
    booktitle = "The Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE)",
    publisher = "AAAI Press",

    }

    Chaslot, G, Bakkes, SCJ, Szita, I & Spronck, PHM 2008, Monte-Carlo tree search: A new framework for game AI. in M Mateas & C Darken (eds), The Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE). AAAI Press, Menlo Park, CA, pp. 216-217.

    Monte-Carlo tree search : A new framework for game AI. / Chaslot, G.; Bakkes, S.C.J.; Szita, I.; Spronck, P.H.M.

    The Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE). ed. / M. Mateas; C. Darken. Menlo Park, CA : AAAI Press, 2008. p. 216-217.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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    T1 - Monte-Carlo tree search

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    AU - Chaslot, G.

    AU - Bakkes, S.C.J.

    AU - Szita, I.

    AU - Spronck, P.H.M.

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    PY - 2008

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    M3 - Conference contribution

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    EP - 217

    BT - The Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE)

    A2 - Mateas, M.

    A2 - Darken, C.

    PB - AAAI Press

    CY - Menlo Park, CA

    ER -

    Chaslot G, Bakkes SCJ, Szita I, Spronck PHM. Monte-Carlo tree search: A new framework for game AI. In Mateas M, Darken C, editors, The Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE). Menlo Park, CA: AAAI Press. 2008. p. 216-217