Monte-Carlo tree search: A new framework for game AI

G. Chaslot, S.C.J. Bakkes, I. Szita, P.H.M. Spronck

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    108 Citations (Scopus)
    Original languageEnglish
    Title of host publicationThe Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE)
    EditorsM. Mateas, C. Darken
    Place of PublicationMenlo Park, CA
    PublisherAAAI Press
    Pages216-217
    Publication statusPublished - 2008

    Cite this

    Chaslot, G., Bakkes, S. C. J., Szita, I., & Spronck, P. H. M. (2008). Monte-Carlo tree search: A new framework for game AI. In M. Mateas, & C. Darken (Eds.), The Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE) (pp. 216-217). AAAI Press.