This paper deals with a new class of multi-choice games, the class of multi- choice total clan games. The structure of the core of a multi-choice clan game is explicitly described. Furthermore, characterizations of multi-choice total clan games are given and bi-monotonic allocation schemes related to players' levels are introduced for such games. It turns out that some elements in the core of a multi- choice total clan game are extendable to such bi-monotonic allocation schemes via suitable compensation-sharing rules on the domain of multi-choice (total) clan games.
|Publication status||Published - 2009|