Augmented reality (AR) is commonly seen as a technology that overlays virtual imagery onto a participant's view of the world. In line with this, most AR research is focused on what we see. In this paper, we challenge this focus on vision and make a case for an experience-focused and modalities-encompassing understanding of AR. We argue that multi-modality in AR is the norm rather than the exception, as AR environments consist of both virtual content and our real, physical, multimodal world. We explore the role multi-modal and non-visual aspects of our physical reality can play when creating AR scenarios and the possibilities and challenges that emerge when approaching AR from a modalities-encompassing perspective.
|Publication status||Published - 16 Nov 2016|
|Event|| 2016 Workshop on Multimodal Virtual and Augmented Reality - Japan, Tokyo, Japan|
Duration: 16 Nov 2016 → 16 Nov 2016
|Workshop||2016 Workshop on Multimodal Virtual and Augmented Reality|
|Abbreviated title||MVAR '16|
|Period||16/11/16 → 16/11/16|