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Older Adults’ Views on Social Interactions and Online Socializing Games – A Qualitative Study

  • Jeroen H. M. Janssen
  • , Evi M. Kremers
  • , Minke S. Nieuwboer
  • , Bas D.L. Châtel
  • , Rense Corten
  • , Marcel G.M. Olde Rikkert
  • , G.M.E.E. (Geeske) Peeters

Research output: Contribution to journalArticleScientificpeer-review

Abstract

Age-related difficulties and quarantine restrictions impede the possibilities to maintain contact with one’s social network. Maintaining these contacts may be supported by digital games. To develop effective and feasible digital tools to foster social interaction, we aimed to explore what older adults find important in social contact and what barriers and enablers they foresee in digital gaming interventions as network support aids. Two focus groups and 20 semi-structured interviews (N = 29) with older adults (aged 55–87) were held to explore the research questions. Furthermore, a questionnaire was administered (N = 29) containing measures of loneliness, frailty, and social network size. Participants found ‘reciprocity’, ‘in-person contact’, and ‘personal connection’ important in contact with strong ties. Online games were not used much for socializing but may be used in the future, particularly by less mobile older adults. Future social gaming interventions should be challenging, user-friendly, and offer the possibility to communicate. Digital co-designed interventions that are feasible, challenging, intuitive, and trigger meaningful communication may strengthen social interactions in older adults. They may be a relevant social support tool in periods of interaction limitations due to functional impairment or social isolation.
Original languageEnglish
Pages (from-to)274-290
JournalJournal of Gerontological Social Work
DOIs
Publication statusPublished - 17 Feb 2023
Externally publishedYes

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