Online communication and social well-being

how playing World of Warcraft affect players' social competence and loneliness

Research output: Contribution to journalArticleScientificpeer-review

Original languageEnglish
Pages (from-to)1508-1517
Number of pages10
JournalJournal of Applied Social Psychology
Volume43
Issue number7
DOIs
Publication statusPublished - 2013

Cite this

@article{3b4706cb220d42e4a23f58fdb4c9c293,
title = "Online communication and social well-being: how playing World of Warcraft affect players' social competence and loneliness",
author = "M. Visser and M.L. Antheunis and A.P. Schouten",
note = "Pagination: 10",
year = "2013",
doi = "10.1111/jasp.12144",
language = "English",
volume = "43",
pages = "1508--1517",
journal = "Journal of Applied Social Psychology",
issn = "0021-9029",
publisher = "Wiley-Blackwell",
number = "7",

}

Online communication and social well-being : how playing World of Warcraft affect players' social competence and loneliness. / Visser, M.; Antheunis, M.L.; Schouten, A.P.

In: Journal of Applied Social Psychology, Vol. 43, No. 7, 2013, p. 1508-1517.

Research output: Contribution to journalArticleScientificpeer-review

TY - JOUR

T1 - Online communication and social well-being

T2 - how playing World of Warcraft affect players' social competence and loneliness

AU - Visser, M.

AU - Antheunis, M.L.

AU - Schouten, A.P.

N1 - Pagination: 10

PY - 2013

Y1 - 2013

U2 - 10.1111/jasp.12144

DO - 10.1111/jasp.12144

M3 - Article

VL - 43

SP - 1508

EP - 1517

JO - Journal of Applied Social Psychology

JF - Journal of Applied Social Psychology

SN - 0021-9029

IS - 7

ER -