Online video game addiction: Identification of addicted adolescent gamers

Antonius J. van Rooij*, Tim M. Schoenmakers, Ad A. Vermulst, Regina J. J. M. van den Eijnden, Dike van de Mheen

*Corresponding author for this work

Research output: Contribution to journalArticleScientificpeer-review

416 Citations (Scopus)

Abstract

Aims

To provide empirical data-driven identification of a group of addicted online gamers.

Design

Repeated cross-sectional survey study, comprising a longitudinal cohort, conducted in 2008 and 2009.

Setting

Secondary schools in the Netherlands.

Participants

Two large samples of Dutch schoolchildren (aged 13-16 years).

Measurements

Compulsive internet use scale, weekly hours of online gaming and psychosocial variables.

Findings

This study confirms the existence of a small group of addicted online gamers (3%), representing about 1.5% of all children aged 13-16 years in the Netherlands. Although these gamers report addiction-like problems, relationships with decreased psychosocial health were less evident.

Conclusions

The identification of a small group of addicted online gamers supports efforts to develop and validate questionnaire scales aimed at measuring the phenomenon of online video game addiction. The findings contribute to the discussion on the inclusion of non-substance addictions in the proposed unified concept of 'Addiction and Related Disorders' for the DSM-V by providing indirect identification and validation of a group of suspected online video game addicts.

Original languageEnglish
Pages (from-to)205-212
JournalAddiction
Volume106
Issue number1
DOIs
Publication statusPublished - 2011
Externally publishedYes

Keywords

  • Compulsive internet use
  • internet addiction
  • latent class analysis
  • non-substance addiction
  • online video games
  • psychosocial health
  • video game addiction
  • PROBLEMATIC INTERNET USE
  • LATENT CLASS ANALYSIS
  • SOCIAL-ANXIETY-SCALE
  • CONCURRENT VALIDITY
  • SYMPTOMS
  • LONELINESS
  • CHILDREN
  • MODELS

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