Out of the Maze: Investigating Fluid Intelligence and Numeracy as Predictive Factors of Planning Skills Using Video Games

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

The aim of this study was to test whether an online video game can be
used to investigate planning ability and whether fluid intelligence, objective
numeracy, and subjective numeracy are predictive of game performance. Our
results demonstrate that fluid intelligence is particularly important, which is in
line with previous non-game-based studies that show a relationship between
classical planning tests and fluid intelligence. Video games have been previously
used for research into cognitive processes and taking them online facilitates data
collection on a larger scale. Online video games also afford data collection
without the expense and stress of a laboratory environment. For these reasons,
using online video games to investigate human cognition is a promising
alternative to the classic cognitive paradigms used in laboratories.
Original languageEnglish
Title of host publicationGames and Learning Alliance Conference 2022 (GALA)
PublisherSpringer
Pages202-212
Volume13647
ISBN (Electronic)978-3-031-22124-8
ISBN (Print)978-3-031-22123-1
DOIs
Publication statusPublished - 30 Nov 2022

Keywords

  • Cognitive skills
  • Numeracy
  • Fluid Intelligence
  • Planning capabilities
  • Video Games

Fingerprint

Dive into the research topics of 'Out of the Maze: Investigating Fluid Intelligence and Numeracy as Predictive Factors of Planning Skills Using Video Games'. Together they form a unique fingerprint.

Cite this