Skip to main navigation Skip to search Skip to main content

Out of the Maze: Investigating Fluid Intelligence and Numeracy as Predictive Factors of Planning Skills Using Video Games

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Abstract

    The aim of this study was to test whether an online video game can be
    used to investigate planning ability and whether fluid intelligence, objective
    numeracy, and subjective numeracy are predictive of game performance. Our
    results demonstrate that fluid intelligence is particularly important, which is in
    line with previous non-game-based studies that show a relationship between
    classical planning tests and fluid intelligence. Video games have been previously
    used for research into cognitive processes and taking them online facilitates data
    collection on a larger scale. Online video games also afford data collection
    without the expense and stress of a laboratory environment. For these reasons,
    using online video games to investigate human cognition is a promising
    alternative to the classic cognitive paradigms used in laboratories.
    Original languageEnglish
    Title of host publicationGames and Learning Alliance Conference 2022 (GALA)
    PublisherSpringer
    Pages202-212
    Volume13647
    ISBN (Electronic)978-3-031-22124-8
    ISBN (Print)978-3-031-22123-1
    DOIs
    Publication statusPublished - 30 Nov 2022

    Keywords

    • Cognitive skills
    • Numeracy
    • Fluid Intelligence
    • Planning capabilities
    • Video Games

    Fingerprint

    Dive into the research topics of 'Out of the Maze: Investigating Fluid Intelligence and Numeracy as Predictive Factors of Planning Skills Using Video Games'. Together they form a unique fingerprint.

    Cite this