Player modeling

P.H.M. Spronck, G. Yannakakis, C. Bauckhage, E. Andre, D. Loiacono, G. Rudolph

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    Original languageEnglish
    Title of host publicationArtificial and Computational Intelligence in Games (Dagstuhl Seminar 12191)
    EditorsS.M. Lucas, M. Mateas, M. Preuss, P. Spronck, J. Togelius
    Place of PublicationDagstuhl, Germany
    PublisherSchloss Dagstuhl-Leibniz-Zentrum fuer Informatik
    Pages59-61
    Publication statusPublished - 2012

    Publication series

    Name2
    Number5

    Cite this

    Spronck, P. H. M., Yannakakis, G., Bauckhage, C., Andre, E., Loiacono, D., & Rudolph, G. (2012). Player modeling. In S. M. Lucas, M. Mateas, M. Preuss, P. Spronck, & J. Togelius (Eds.), Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191) (pp. 59-61). (2; No. 5). Dagstuhl, Germany: Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik.
    Spronck, P.H.M. ; Yannakakis, G. ; Bauckhage, C. ; Andre, E. ; Loiacono, D. ; Rudolph, G. / Player modeling. Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). editor / S.M. Lucas ; M. Mateas ; M. Preuss ; P. Spronck ; J. Togelius. Dagstuhl, Germany : Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2012. pp. 59-61 (2; 5).
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    title = "Player modeling",
    author = "P.H.M. Spronck and G. Yannakakis and C. Bauckhage and E. Andre and D. Loiacono and G. Rudolph",
    year = "2012",
    language = "English",
    series = "2",
    publisher = "Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik",
    number = "5",
    pages = "59--61",
    editor = "S.M. Lucas and M. Mateas and M. Preuss and P. Spronck and J. Togelius",
    booktitle = "Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191)",

    }

    Spronck, PHM, Yannakakis, G, Bauckhage, C, Andre, E, Loiacono, D & Rudolph, G 2012, Player modeling. in SM Lucas, M Mateas, M Preuss, P Spronck & J Togelius (eds), Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). 2, no. 5, Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany, pp. 59-61.

    Player modeling. / Spronck, P.H.M.; Yannakakis, G.; Bauckhage, C.; Andre, E.; Loiacono, D.; Rudolph, G.

    Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). ed. / S.M. Lucas; M. Mateas; M. Preuss; P. Spronck; J. Togelius. Dagstuhl, Germany : Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2012. p. 59-61 (2; No. 5).

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    TY - CHAP

    T1 - Player modeling

    AU - Spronck, P.H.M.

    AU - Yannakakis, G.

    AU - Bauckhage, C.

    AU - Andre, E.

    AU - Loiacono, D.

    AU - Rudolph, G.

    PY - 2012

    Y1 - 2012

    M3 - Chapter

    T3 - 2

    SP - 59

    EP - 61

    BT - Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191)

    A2 - Lucas, S.M.

    A2 - Mateas, M.

    A2 - Preuss, M.

    A2 - Spronck, P.

    A2 - Togelius, J.

    PB - Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik

    CY - Dagstuhl, Germany

    ER -

    Spronck PHM, Yannakakis G, Bauckhage C, Andre E, Loiacono D, Rudolph G. Player modeling. In Lucas SM, Mateas M, Preuss M, Spronck P, Togelius J, editors, Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). Dagstuhl, Germany: Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik. 2012. p. 59-61. (2; 5).