Player modeling

G. Yannakakis, P.H.M. Spronck, D. Loiacono, E. Andre

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    Original languageEnglish
    Title of host publicationArtificial and computational intelligence in games
    EditorsS.M. Lucas, M. Mateas, M. Preuss, P. Spronck, J. Togelius
    Place of PublicationSaarbrucken
    PublisherDagstuhl Publishing
    Pages45-59
    Number of pages15
    ISBN (Print)9783939897620
    Publication statusPublished - 2013

    Publication series

    NameDagstuhl Follow-Ups
    Number6

    Cite this

    Yannakakis, G., Spronck, P. H. M., Loiacono, D., & Andre, E. (2013). Player modeling. In S. M. Lucas, M. Mateas, M. Preuss, P. Spronck, & J. Togelius (Eds.), Artificial and computational intelligence in games (pp. 45-59). (Dagstuhl Follow-Ups; No. 6). Saarbrucken: Dagstuhl Publishing.
    Yannakakis, G. ; Spronck, P.H.M. ; Loiacono, D. ; Andre, E. / Player modeling. Artificial and computational intelligence in games. editor / S.M. Lucas ; M. Mateas ; M. Preuss ; P. Spronck ; J. Togelius. Saarbrucken : Dagstuhl Publishing, 2013. pp. 45-59 (Dagstuhl Follow-Ups; 6).
    @inbook{e348516954c64825a31c8b9e1033b857,
    title = "Player modeling",
    author = "G. Yannakakis and P.H.M. Spronck and D. Loiacono and E. Andre",
    note = "Pagination: 15",
    year = "2013",
    language = "English",
    isbn = "9783939897620",
    series = "Dagstuhl Follow-Ups",
    publisher = "Dagstuhl Publishing",
    number = "6",
    pages = "45--59",
    editor = "S.M. Lucas and M. Mateas and M. Preuss and P. Spronck and J. Togelius",
    booktitle = "Artificial and computational intelligence in games",

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    Yannakakis, G, Spronck, PHM, Loiacono, D & Andre, E 2013, Player modeling. in SM Lucas, M Mateas, M Preuss, P Spronck & J Togelius (eds), Artificial and computational intelligence in games. Dagstuhl Follow-Ups, no. 6, Dagstuhl Publishing, Saarbrucken, pp. 45-59.

    Player modeling. / Yannakakis, G.; Spronck, P.H.M.; Loiacono, D.; Andre, E.

    Artificial and computational intelligence in games. ed. / S.M. Lucas; M. Mateas; M. Preuss; P. Spronck; J. Togelius. Saarbrucken : Dagstuhl Publishing, 2013. p. 45-59 (Dagstuhl Follow-Ups; No. 6).

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    TY - CHAP

    T1 - Player modeling

    AU - Yannakakis, G.

    AU - Spronck, P.H.M.

    AU - Loiacono, D.

    AU - Andre, E.

    N1 - Pagination: 15

    PY - 2013

    Y1 - 2013

    M3 - Chapter

    SN - 9783939897620

    T3 - Dagstuhl Follow-Ups

    SP - 45

    EP - 59

    BT - Artificial and computational intelligence in games

    A2 - Lucas, S.M.

    A2 - Mateas, M.

    A2 - Preuss, M.

    A2 - Spronck, P.

    A2 - Togelius, J.

    PB - Dagstuhl Publishing

    CY - Saarbrucken

    ER -

    Yannakakis G, Spronck PHM, Loiacono D, Andre E. Player modeling. In Lucas SM, Mateas M, Preuss M, Spronck P, Togelius J, editors, Artificial and computational intelligence in games. Saarbrucken: Dagstuhl Publishing. 2013. p. 45-59. (Dagstuhl Follow-Ups; 6).