Predicting Tetris Performance Using Early Keystrokes

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    1 Citation (Scopus)

    Abstract

    In this study, we predict the different levels of performance in a Nintendo Entertainment System (NES) Tetris session based on the score and the number of matches played by the players. Using the first 45 seconds of gameplay, a Random Forest Classifier was trained on the five keys used in the game obtaining a ROC-AUC score of 0.80. Further analysis revealed that the number of down keys (forced drop) and the number of left keys (left translation) are the most relevant keys in this task, showing that by merely including the data from these two keys our Random Forest Classifier reached a ROC-AUC score of 0.83. We conclude that the keylogger data during the early phases of a game session can be successfully used to predict performance in longer sessions of Tetris.

    Original languageEnglish
    Title of host publicationProceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023
    EditorsPhil Lopes, Filipe Luz, Antonios Liapis, Henrik Engstrom
    PublisherACM
    Pages1-4
    Number of pages4
    ISBN (Electronic)9781450398565
    ISBN (Print)978-1-4503-9855-8
    DOIs
    Publication statusPublished - 12 Apr 2023
    EventFDG 2023: Foundations of Digital Games 2023 Lisbon Portugal - Lisbon, Portugal
    Duration: 12 Apr 202314 Apr 2023

    Publication series

    NameACM International Conference Proceeding Series

    Conference

    ConferenceFDG 2023: Foundations of Digital Games 2023 Lisbon Portugal
    Country/TerritoryPortugal
    CityLisbon
    Period12/04/2314/04/23

    Keywords

    • Expertise
    • Machine Learning
    • Performance
    • Peripherals
    • Tetris
    • Video games

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