Preferenced-based player modeling

H.H.L.M. Donkers, P.H.M. Spronck

Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

Original languageEnglish
Title of host publicationAI game programming wisdom 3
EditorsS. Rabin
Place of PublicationBoston, Ma
PublisherCharles River Media
Pages647-660
ISBN (Print)1584504579
Publication statusPublished - 2006
Externally publishedYes

Publication series

NameAI game programming
Number3

Cite this

Donkers, H. H. L. M., & Spronck, P. H. M. (2006). Preferenced-based player modeling. In S. Rabin (Ed.), AI game programming wisdom 3 (pp. 647-660). (AI game programming; No. 3). Boston, Ma: Charles River Media.
Donkers, H.H.L.M. ; Spronck, P.H.M. / Preferenced-based player modeling. AI game programming wisdom 3. editor / S. Rabin. Boston, Ma : Charles River Media, 2006. pp. 647-660 (AI game programming; 3).
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title = "Preferenced-based player modeling",
author = "H.H.L.M. Donkers and P.H.M. Spronck",
year = "2006",
language = "English",
isbn = "1584504579",
series = "AI game programming",
publisher = "Charles River Media",
number = "3",
pages = "647--660",
editor = "S. Rabin",
booktitle = "AI game programming wisdom 3",

}

Donkers, HHLM & Spronck, PHM 2006, Preferenced-based player modeling. in S Rabin (ed.), AI game programming wisdom 3. AI game programming, no. 3, Charles River Media, Boston, Ma, pp. 647-660.

Preferenced-based player modeling. / Donkers, H.H.L.M.; Spronck, P.H.M.

AI game programming wisdom 3. ed. / S. Rabin. Boston, Ma : Charles River Media, 2006. p. 647-660 (AI game programming; No. 3).

Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

TY - CHAP

T1 - Preferenced-based player modeling

AU - Donkers, H.H.L.M.

AU - Spronck, P.H.M.

PY - 2006

Y1 - 2006

M3 - Chapter

SN - 1584504579

T3 - AI game programming

SP - 647

EP - 660

BT - AI game programming wisdom 3

A2 - Rabin, S.

PB - Charles River Media

CY - Boston, Ma

ER -

Donkers HHLM, Spronck PHM. Preferenced-based player modeling. In Rabin S, editor, AI game programming wisdom 3. Boston, Ma: Charles River Media. 2006. p. 647-660. (AI game programming; 3).