Procedural (E)motion

Journey as emerging pilgrimage

Tom van Nuenen

Research output: Contribution to journalArticleScientificpeer-review

Abstract

This article explores the procedural means through which videogames can simulate travel experiences. It focuses on Journey, a highly acclaimed game in which the player embarks on an archetypical trek to a mountain in the distance, thus offering a virtual take on the complex play of sensorial and locomotive aspects of pilgrimage. Through a close reading of the game’s ludic and narrative components, as well as discursive player responses, the article contends that Journey succeeds in offering players an emerging pilgrimage through the very act of play. This aids in understanding the interrelations between travel and play within networked culture.
Original languageEnglish
Pages (from-to)466-491
Number of pages25
JournalJournal of Popular Culture
Volume49
Issue number3
DOIs
Publication statusPublished - 13 Jun 2016

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Players
Journey
Procedural
Pilgrimage
Discursive
Mountains
Video Games
Close Reading

Cite this

van Nuenen, Tom. / Procedural (E)motion : Journey as emerging pilgrimage. In: Journal of Popular Culture. 2016 ; Vol. 49, No. 3. pp. 466-491.
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Procedural (E)motion : Journey as emerging pilgrimage. / van Nuenen, Tom.

In: Journal of Popular Culture, Vol. 49, No. 3, 13.06.2016, p. 466-491.

Research output: Contribution to journalArticleScientificpeer-review

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