Abstract
To contribute to the domain of player experience research, this paper presents a new PCG environment with a relatively wide expressive range that builds upon the iconic The Legend of Zelda: A Link to the Past action-RPG game; it contributes by providing the openly-available Procedural Zelda environment for gaming research. The paper presents the design goals and design context of the research environment, and provides a detailed overview of the procedural capabilities of Procedural Zelda, together with its capabilities for data logging, to benefit, e.g., player modelling investigations.
Original language | English |
---|---|
Title of host publication | International Conference on the Foundations of Digital Games (FDG'17) |
Number of pages | 10 |
Publication status | Published - 14 Aug 2017 |
Event | Foundations of Digital Games 2017 - Cape Cod, United States Duration: 14 Aug 2017 → 17 Aug 2017 http://fdg2017.org/ |
Conference
Conference | Foundations of Digital Games 2017 |
---|---|
Abbreviated title | FDG'17 |
Country/Territory | United States |
City | Cape Cod |
Period | 14/08/17 → 17/08/17 |
Internet address |
Keywords
- Zelda
- Procedural content generation
- PCG
- Player experience research
- Player modelling