Procedural Zelda: A PCG Environment for Player Experience Research

Norbert Heijne, Sander Bakkes

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    Abstract

    To contribute to the domain of player experience research, this paper presents a new PCG environment with a relatively wide expressive range that builds upon the iconic The Legend of Zelda: A Link to the Past action-RPG game; it contributes by providing the openly-available Procedural Zelda environment for gaming research. The paper presents the design goals and design context of the research environment, and provides a detailed overview of the procedural capabilities of Procedural Zelda, together with its capabilities for data logging, to benefit, e.g., player modelling investigations.
    Original languageEnglish
    Title of host publicationInternational Conference on the Foundations of Digital Games (FDG'17)
    Number of pages10
    Publication statusPublished - 14 Aug 2017
    EventFoundations of Digital Games 2017 - Cape Cod, United States
    Duration: 14 Aug 201717 Aug 2017
    http://fdg2017.org/

    Conference

    ConferenceFoundations of Digital Games 2017
    Abbreviated titleFDG'17
    Country/TerritoryUnited States
    CityCape Cod
    Period14/08/1717/08/17
    Internet address

    Keywords

    • Zelda
    • Procedural content generation
    • PCG
    • Player experience research
    • Player modelling

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