Procedurally Generated History: Building a Game Ecosystem Through Autoplay

Gabriele Trovato, Soren Johnson, Pieter Spronck

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Original languageEnglish
    Title of host publicationProceedings of the 2015 IEEE Conference on Computational Intelligence in Games
    PublisherIEEE Press
    Publication statusPublished - 2015
    Event2015 IEEE Conference on Computational Intelligence in Games (CIG) - Tainan, Taiwan, Province of China
    Duration: 31 Aug 20152 Sep 2015

    Conference

    Conference2015 IEEE Conference on Computational Intelligence in Games (CIG)
    CountryTaiwan, Province of China
    CityTainan
    Period31/08/152/09/15

    Cite this

    Trovato, G., Johnson, S., & Spronck, P. (2015). Procedurally Generated History: Building a Game Ecosystem Through Autoplay. In Proceedings of the 2015 IEEE Conference on Computational Intelligence in Games IEEE Press. http://ilk.uvt.nl/~pspronck/pubs/CIG2015_Trovato.pdf