Procedurally Generated History

Building a Game Ecosystem Through Autoplay

Gabriele Trovato, Soren Johnson, Pieter Spronck

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Original languageEnglish
    Title of host publicationProceedings of the 2015 IEEE Conference on Computational Intelligence in Games
    PublisherIEEE Press
    Publication statusPublished - 2015
    Event2015 IEEE Conference on Computational Intelligence in Games (CIG) - Tainan, Taiwan, Province of China
    Duration: 31 Aug 20152 Sep 2015

    Conference

    Conference2015 IEEE Conference on Computational Intelligence in Games (CIG)
    CountryTaiwan, Province of China
    CityTainan
    Period31/08/152/09/15

    Cite this

    Trovato, G., Johnson, S., & Spronck, P. (2015). Procedurally Generated History: Building a Game Ecosystem Through Autoplay. In Proceedings of the 2015 IEEE Conference on Computational Intelligence in Games IEEE Press.
    Trovato, Gabriele ; Johnson, Soren ; Spronck, Pieter. / Procedurally Generated History : Building a Game Ecosystem Through Autoplay. Proceedings of the 2015 IEEE Conference on Computational Intelligence in Games. IEEE Press, 2015.
    @inproceedings{1528cbf9a9414f53916aabea5e7817c1,
    title = "Procedurally Generated History: Building a Game Ecosystem Through Autoplay",
    author = "Gabriele Trovato and Soren Johnson and Pieter Spronck",
    year = "2015",
    language = "English",
    booktitle = "Proceedings of the 2015 IEEE Conference on Computational Intelligence in Games",
    publisher = "IEEE Press",

    }

    Trovato, G, Johnson, S & Spronck, P 2015, Procedurally Generated History: Building a Game Ecosystem Through Autoplay. in Proceedings of the 2015 IEEE Conference on Computational Intelligence in Games. IEEE Press, 2015 IEEE Conference on Computational Intelligence in Games (CIG), Tainan, Taiwan, Province of China, 31/08/15.

    Procedurally Generated History : Building a Game Ecosystem Through Autoplay. / Trovato, Gabriele; Johnson, Soren; Spronck, Pieter.

    Proceedings of the 2015 IEEE Conference on Computational Intelligence in Games. IEEE Press, 2015.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    TY - GEN

    T1 - Procedurally Generated History

    T2 - Building a Game Ecosystem Through Autoplay

    AU - Trovato, Gabriele

    AU - Johnson, Soren

    AU - Spronck, Pieter

    PY - 2015

    Y1 - 2015

    M3 - Conference contribution

    BT - Proceedings of the 2015 IEEE Conference on Computational Intelligence in Games

    PB - IEEE Press

    ER -

    Trovato G, Johnson S, Spronck P. Procedurally Generated History: Building a Game Ecosystem Through Autoplay. In Proceedings of the 2015 IEEE Conference on Computational Intelligence in Games. IEEE Press. 2015