Pros and Cons of Using Business Games in Language Classroom

L. van den Heuvel

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    Original languageEnglish
    Title of host publicationThe Information Age
    Subtitle of host publicationImplications for Business Communication across Languages and Cultures
    EditorsD.S. Lachowicz
    Place of PublicationWarsaw
    PublisherPolish Japanese Institute of Computer Techniques
    Pages151-169
    Publication statusPublished - 1997

    Cite this

    van den Heuvel, L. (1997). Pros and Cons of Using Business Games in Language Classroom. In D. S. Lachowicz (Ed.), The Information Age: Implications for Business Communication across Languages and Cultures (pp. 151-169). Warsaw: Polish Japanese Institute of Computer Techniques.
    van den Heuvel, L. / Pros and Cons of Using Business Games in Language Classroom. The Information Age: Implications for Business Communication across Languages and Cultures. editor / D.S. Lachowicz. Warsaw : Polish Japanese Institute of Computer Techniques, 1997. pp. 151-169
    @inbook{7b24652fb42248eb93a13663846b6b83,
    title = "Pros and Cons of Using Business Games in Language Classroom",
    author = "{van den Heuvel}, L.",
    year = "1997",
    language = "English",
    pages = "151--169",
    editor = "D.S. Lachowicz",
    booktitle = "The Information Age",
    publisher = "Polish Japanese Institute of Computer Techniques",

    }

    van den Heuvel, L 1997, Pros and Cons of Using Business Games in Language Classroom. in DS Lachowicz (ed.), The Information Age: Implications for Business Communication across Languages and Cultures. Polish Japanese Institute of Computer Techniques, Warsaw, pp. 151-169.

    Pros and Cons of Using Business Games in Language Classroom. / van den Heuvel, L.

    The Information Age: Implications for Business Communication across Languages and Cultures. ed. / D.S. Lachowicz. Warsaw : Polish Japanese Institute of Computer Techniques, 1997. p. 151-169.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    TY - CHAP

    T1 - Pros and Cons of Using Business Games in Language Classroom

    AU - van den Heuvel, L.

    PY - 1997

    Y1 - 1997

    M3 - Chapter

    SP - 151

    EP - 169

    BT - The Information Age

    A2 - Lachowicz, D.S.

    PB - Polish Japanese Institute of Computer Techniques

    CY - Warsaw

    ER -

    van den Heuvel L. Pros and Cons of Using Business Games in Language Classroom. In Lachowicz DS, editor, The Information Age: Implications for Business Communication across Languages and Cultures. Warsaw: Polish Japanese Institute of Computer Techniques. 1997. p. 151-169