Rapid adaption of video game AI (Extended version)

S.C.J. Bakkes, P.H.M. Spronck, H.J. van den Herik

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Original languageEnglish
    Title of host publication2008 IEEE Symposium on computational intelligence in games (CIG'08)
    EditorsP. Hingston, L. Barone
    Place of PublicationPerth
    PublisherIEEE Computational Intelligence Society
    Pages79-86
    ISBN (Print)9781424429745
    Publication statusPublished - 2008

    Cite this

    Bakkes, S. C. J., Spronck, P. H. M., & van den Herik, H. J. (2008). Rapid adaption of video game AI (Extended version). In P. Hingston, & L. Barone (Eds.), 2008 IEEE Symposium on computational intelligence in games (CIG'08) (pp. 79-86). Perth: IEEE Computational Intelligence Society.
    Bakkes, S.C.J. ; Spronck, P.H.M. ; van den Herik, H.J. / Rapid adaption of video game AI (Extended version). 2008 IEEE Symposium on computational intelligence in games (CIG'08). editor / P. Hingston ; L. Barone. Perth : IEEE Computational Intelligence Society, 2008. pp. 79-86
    @inproceedings{e4a129ed9d164bbbb4da732ee6cce79e,
    title = "Rapid adaption of video game AI (Extended version)",
    author = "S.C.J. Bakkes and P.H.M. Spronck and {van den Herik}, H.J.",
    note = "http://ticc.uvt.nl/~pspronck/pubs/Heijden-CIG2008.pdf",
    year = "2008",
    language = "English",
    isbn = "9781424429745",
    pages = "79--86",
    editor = "P. Hingston and L. Barone",
    booktitle = "2008 IEEE Symposium on computational intelligence in games (CIG'08)",
    publisher = "IEEE Computational Intelligence Society",

    }

    Bakkes, SCJ, Spronck, PHM & van den Herik, HJ 2008, Rapid adaption of video game AI (Extended version). in P Hingston & L Barone (eds), 2008 IEEE Symposium on computational intelligence in games (CIG'08). IEEE Computational Intelligence Society, Perth, pp. 79-86.

    Rapid adaption of video game AI (Extended version). / Bakkes, S.C.J.; Spronck, P.H.M.; van den Herik, H.J.

    2008 IEEE Symposium on computational intelligence in games (CIG'08). ed. / P. Hingston; L. Barone. Perth : IEEE Computational Intelligence Society, 2008. p. 79-86.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    TY - GEN

    T1 - Rapid adaption of video game AI (Extended version)

    AU - Bakkes, S.C.J.

    AU - Spronck, P.H.M.

    AU - van den Herik, H.J.

    N1 - http://ticc.uvt.nl/~pspronck/pubs/Heijden-CIG2008.pdf

    PY - 2008

    Y1 - 2008

    M3 - Conference contribution

    SN - 9781424429745

    SP - 79

    EP - 86

    BT - 2008 IEEE Symposium on computational intelligence in games (CIG'08)

    A2 - Hingston, P.

    A2 - Barone, L.

    PB - IEEE Computational Intelligence Society

    CY - Perth

    ER -

    Bakkes SCJ, Spronck PHM, van den Herik HJ. Rapid adaption of video game AI (Extended version). In Hingston P, Barone L, editors, 2008 IEEE Symposium on computational intelligence in games (CIG'08). Perth: IEEE Computational Intelligence Society. 2008. p. 79-86