Reference task-based design of crisis management games

Daniel Link, Kenny Meesters, Bernd Hellingrath, B.A. van de Walle

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

11 Citations (Scopus)

Abstract

Serious games are an effective tool for giving players a hands-on, immersive experience of crisis situations. To simplify the design of such games while ensuring their relevance, we propose a design method that is based on reference tasks. The feasibility of this approach is demonstrated by the improved design of the serious game “Disaster in my Backyard” that has been played during ISCRAM Summer school 2013. The design incorporates humanitarian logistics, search-and-rescue and coordination tasks. We also present the lessons learned from this instantiation of the game and give an outlook towards future research, such as the evaluation of tools for crisis response and management through the use of serious games and reference tasks.
Original languageEnglish
Title of host publicationProceedings of the 11th International Conference on Information Systems for Crisis Response and Management (ISCRAM 2014)
EditorsS.R. Hiltz, M.S. Pfaff, L. Plotnick, P.C. Shih
Place of PublicationState College
PublisherPennsylvania State University
Pages592-596
ISBN (Print)9780692211946
Publication statusPublished - Apr 2014
EventThe 11th International Conference on Information Systems for Crisis Response and Management (ISCRAM 2014) - Pennsylvania State University, State College, United States
Duration: 18 May 201421 May 2014

Conference

ConferenceThe 11th International Conference on Information Systems for Crisis Response and Management (ISCRAM 2014)
Country/TerritoryUnited States
CityState College
Period18/05/1421/05/14

Keywords

  • Disaster management
  • training
  • serious games
  • game design
  • humanitarian logistics
  • evaluation
  • information management

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