Abstract
Serious games are an effective tool for giving players a hands-on, immersive experience of crisis situations. To simplify the design of such games while ensuring their relevance, we propose a design method that is based on reference tasks. The feasibility of this approach is demonstrated by the improved design of the serious game “Disaster in my Backyard” that has been played during ISCRAM Summer school 2013. The design incorporates humanitarian logistics, search-and-rescue and coordination tasks. We also present the lessons learned from this instantiation of the game and give an outlook towards future research, such as the evaluation of tools for crisis response and management through the use of serious games and reference tasks.
Original language | English |
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Title of host publication | Proceedings of the 11th International Conference on Information Systems for Crisis Response and Management (ISCRAM 2014) |
Editors | S.R. Hiltz, M.S. Pfaff, L. Plotnick, P.C. Shih |
Place of Publication | State College |
Publisher | Pennsylvania State University |
Pages | 592-596 |
ISBN (Print) | 9780692211946 |
Publication status | Published - Apr 2014 |
Event | The 11th International Conference on Information Systems for Crisis Response and Management (ISCRAM 2014) - Pennsylvania State University, State College, United States Duration: 18 May 2014 → 21 May 2014 |
Conference
Conference | The 11th International Conference on Information Systems for Crisis Response and Management (ISCRAM 2014) |
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Country/Territory | United States |
City | State College |
Period | 18/05/14 → 21/05/14 |
Keywords
- Disaster management
- training
- serious games
- game design
- humanitarian logistics
- evaluation
- information management