Representing Imaginary Spaces: Fantasy, Fiction, and Virtuality

Nele Van de Mosselaer, Stefano Gualeni

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Abstract

Contemporary virtual reality is often discussed in terms of popular consumer hardware. Yet the virtual we increasingly experience comes in many forms and is often more complex than wearable signifiers.This three-volume collection of essays examines the virtual beyond the headset. Virtual Interiorities offers multiple, sometimes unexpected entry points to virtuality—theme parks, video games, gyms, pilgrimage sites, theater, art installations, screens, drones, film, and even national identity. What all these virtual interiorities share are compelling cultural perspectives on distinct moments of environmental collision and collusion, liminality, and shifting modes of inhabitation, which challenge more conventional architectural conceptions of space.

Senses of Place and Space steps beyond environments to look more closely at inhabitation, time, non-space, and placelessness. Each piece gathered in this final volume touches on how we exist—or might exist—in emerging virtual constructs, as well as how those constructs shift our perceptions through fluidity, pervasiveness, and altered vantages.
Original languageEnglish
Title of host publicationVirtual Interiorities
Subtitle of host publicationBook Three: Senses of Place and Space
EditorsDave Gottwald, Gregory Turner-Rahman, Vahid Vahdat
Place of PublicationPittsburgh, PA
PublisherCarnegie Mellon University: ETC Press
Pages21-44
ISBN (Electronic)978-1-387-49250-3
ISBN (Print)978-1-387-50497-8
Publication statusPublished - 15 Dec 2022
Externally publishedYes

Keywords

  • Video Games
  • Virtual Reality
  • Themed Spaces

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