Sequencing games with Just-in-Time arrival, and related games

E.R.M.A. Lohmann, P.E.M. Borm, M. Slikker

Research output: Contribution to journalArticleScientificpeer-review

7 Citations (Scopus)


In this paper sequencing situations with Just-in-Time (JiT) arrival are introduced. This new type of one-machine sequencing situations assumes that a job is available to be handled by the machine as soon as its predecessor is finished. A basic predecessor dependent set-up time is incorporated in the model. Sequencing situations with JiT arrival are first analyzed from an operations research perspective: for a subclass an algorithm is provided to obtain an optimal order. Secondly, we analyze the allocation problem of the minimal joint cost from a game theoretic perspective. A corresponding sequencing game is defined followed by an analysis of a context-specific rule that leads to core elements of this game.
Original languageEnglish
Pages (from-to)285-305
JournalMathematical Methods of Operations Research
Issue number3
Early online date22 Oct 2014
Publication statusPublished - Dec 2014


  • just-in-time arrival
  • set-up time
  • sequencing situations
  • cooperative game theory
  • core
  • nucleolus


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