Abstract
A lack of knowledge and skills is an important barrier in the uptake of technology in mental healthcare. To address this issue, we propose a game-based solution in which mental healthcare professionals can explore and experience the possibilities of eMental Health. Based on extensive user needs research, we arrived at an escape room scenario as a promising solution, allowing a combination of motivated 'hands on' exploration and social learning. Currently, this escape room is being developed in multiple iterations, using input from different co-design sessions with mental healthcare professionals, designers and researchers. A try-out has taken place, based on which the final version is being developed. Subsequently, a field study will be conducted to investigate the user experiences, efficacy, and applicability of the escape room in the practice of mental healthcare.
Original language | English |
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Title of host publication | DIS' 20 Companion |
Subtitle of host publication | Companion Publication of the 2020 ACM on Designing Interactive Systems Conference |
Editors | R. Wakkary, K. Andersen |
Place of Publication | New York |
Publisher | Association for Computing Machinery |
Pages | 31-35 |
ISBN (Print) | 978-1-4503-7987-8 |
DOIs | |
Publication status | Published - 2020 |
Event | Designing Interactive Systems (DIS) - Eindhoven University of Technology (TU/e) , Eindhoven, Netherlands Duration: 6 Jul 2020 → 10 Jul 2020 |
Conference
Conference | Designing Interactive Systems (DIS) |
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Country/Territory | Netherlands |
City | Eindhoven |
Period | 6/07/20 → 10/07/20 |