Serious games for professional skills: The design of an escape room to explore the possibilities of eMental Health

J. J. P. A. Bierbooms, M. A. Feijt, W. A. Ijsselsteijn, R. J. W. Sluis-Thiescheffe, W. Weijmans, B. van der Burg, I. M. B. Bongers

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review


A lack of knowledge and skills is an important barrier in the uptake of technology in mental healthcare. To address this issue, we propose a game-based solution in which mental healthcare professionals can explore and experience the possibilities of eMental Health. Based on extensive user needs research, we arrived at an escape room scenario as a promising solution, allowing a combination of motivated 'hands on' exploration and social learning. Currently, this escape room is being developed in multiple iterations, using input from different co-design sessions with mental healthcare professionals, designers and researchers. A try-out has taken place, based on which the final version is being developed. Subsequently, a field study will be conducted to investigate the user experiences, efficacy, and applicability of the escape room in the practice of mental healthcare.
Original languageEnglish
Title of host publicationDIS' 20 Companion
Subtitle of host publicationCompanion Publication of the 2020 ACM on Designing Interactive Systems Conference
EditorsR. Wakkary, K. Andersen
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
ISBN (Print)978-1-4503-7987-8
Publication statusPublished - 2020
EventDesigning Interactive Systems (DIS) - Eindhoven University of Technology (TU/e) , Eindhoven, Netherlands
Duration: 6 Jul 202010 Jul 2020


ConferenceDesigning Interactive Systems (DIS)


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