Setting rules of play for collaborative modelling

S. Hoppenbrouwers, H. Weigand, E. Rouwette

    Research output: Contribution to journalArticleScientificpeer-review

    Abstract

    A gaming approach to methods and tooling for operational modeling is proposed, emphasizing the interactive and creative collaborative modeling process rather than modeling languages or model representations. The approach builds on existing work in method engineering, but focuses on the creation of model-oriented interactive systems. Various game elements as defined in game design theory are discussed in relation to games-for-modeling. In addition, a number of possible game concepts (like competition, score systems, etc.) are considered and illustrated by means of two design sketches of multi-player games for collaborative modeling.
    Original languageEnglish
    Pages (from-to)37-52
    JournalInternational Journal of e-Collaboration
    Volume5
    Issue number4
    Publication statusPublished - 2009

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    Cite this

    Hoppenbrouwers, S. ; Weigand, H. ; Rouwette, E. / Setting rules of play for collaborative modelling. In: International Journal of e-Collaboration. 2009 ; Vol. 5, No. 4. pp. 37-52.
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    Hoppenbrouwers, S, Weigand, H & Rouwette, E 2009, 'Setting rules of play for collaborative modelling', International Journal of e-Collaboration, vol. 5, no. 4, pp. 37-52.

    Setting rules of play for collaborative modelling. / Hoppenbrouwers, S.; Weigand, H.; Rouwette, E.

    In: International Journal of e-Collaboration, Vol. 5, No. 4, 2009, p. 37-52.

    Research output: Contribution to journalArticleScientificpeer-review

    TY - JOUR

    T1 - Setting rules of play for collaborative modelling

    AU - Hoppenbrouwers, S.

    AU - Weigand, H.

    AU - Rouwette, E.

    PY - 2009

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    N2 - A gaming approach to methods and tooling for operational modeling is proposed, emphasizing the interactive and creative collaborative modeling process rather than modeling languages or model representations. The approach builds on existing work in method engineering, but focuses on the creation of model-oriented interactive systems. Various game elements as defined in game design theory are discussed in relation to games-for-modeling. In addition, a number of possible game concepts (like competition, score systems, etc.) are considered and illustrated by means of two design sketches of multi-player games for collaborative modeling.

    AB - A gaming approach to methods and tooling for operational modeling is proposed, emphasizing the interactive and creative collaborative modeling process rather than modeling languages or model representations. The approach builds on existing work in method engineering, but focuses on the creation of model-oriented interactive systems. Various game elements as defined in game design theory are discussed in relation to games-for-modeling. In addition, a number of possible game concepts (like competition, score systems, etc.) are considered and illustrated by means of two design sketches of multi-player games for collaborative modeling.

    M3 - Article

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    SP - 37

    EP - 52

    JO - International Journal of e-Collaboration

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    ER -