Simulation gaming

Applications for sustainable cities and smart infrastructures

Heide Lukosch, Geertje Bekebrede, Rens Kortmann

Research output: Book/ReportBookScientific

Abstract

This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018.The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.
Original languageEnglish
PublisherSpringer
Number of pages203
ISBN (Electronic)978-3-319-91902-7
ISBN (Print)978-3-319-91901-0
DOIs
Publication statusPublished - 31 May 2018

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

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infrastructure
conference proceeding
spatial planning
simulation
decision making
climate change
book
city
analysis

Cite this

Lukosch, Heide ; Bekebrede, Geertje ; Kortmann, Rens. / Simulation gaming : Applications for sustainable cities and smart infrastructures. Springer, 2018. 203 p. (Lecture Notes in Computer Science).
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Simulation gaming : Applications for sustainable cities and smart infrastructures. / Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens.

Springer, 2018. 203 p. (Lecture Notes in Computer Science).

Research output: Book/ReportBookScientific

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