Take-and-Guess Games

M.R.M. Dreef, S.H. Tijs

Research output: Working paperDiscussion paperOther research output

259 Downloads (Pure)

Abstract

This paper studies two classes of two-person zero-sum games in which the strategies of both players are of a special type.Each strategy can be split into two parts, a taking and a guessing part.In these games two types of asymmetry between the players can occur.In the first place, the number of objects available for taking does not need to be the same for both players.In the second place, the players can be guessing sequentially instead of simultaneously; the result is asymmetric information.The paper studies the value and equilibria of these games, for all possible numbers of objects available to the players, for the case with simultaneous guessing as well as for the variant with sequential guessing.
Original languageEnglish
Place of PublicationTilburg
PublisherOperations research
Number of pages32
Volume2004-129
Publication statusPublished - 2004

Publication series

NameCentER Discussion Paper
Volume2004-129

Keywords

  • zero-sum games
  • morra
  • coin-guessing
  • asymmetric information

Fingerprint

Dive into the research topics of 'Take-and-Guess Games'. Together they form a unique fingerprint.

Cite this