The Average Covering Tree Value for Directed Graph Games

A. Khmelnitskaya, O. Selcuk, A.J.J. Talman

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Abstract

Abstract: We introduce a single-valued solution concept, the so-called average covering tree value, for the class of transferable utility games with limited communication structure represented by a directed graph. The solution is the average of the marginal contribution vectors corresponding to all covering trees of the directed graph. The covering trees of a directed graph are those (rooted) trees on the set of players that preserve the dominance relations between the players prescribed by the directed graph. The average covering tree value is component efficient and under a particular convexity-type condition is stable. For transferable utility games with complete communication structure the average covering tree value equals to the Shapley value of the game. If the graph is the directed analog of an undirected graph the average covering tree value coincides with the gravity center solution.
Original languageEnglish
Place of PublicationTilburg
PublisherOperations research
Number of pages19
Volume2012-037
Publication statusPublished - 2012

Publication series

NameCentER Discussion Paper
Volume2012-037

Keywords

  • TU game
  • directed communication structure
  • marginal contribution vector
  • Myerson value
  • average tree solution
  • stability

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  • Cite this

    Khmelnitskaya, A., Selcuk, O., & Talman, A. J. J. (2012). The Average Covering Tree Value for Directed Graph Games. (CentER Discussion Paper; Vol. 2012-037). Operations research.