The Average Tree permission value for games with a permission tree

R. van den Brink, G. van der Laan, P.J.J. Herings, A.J.J. Talman

Research output: Contribution to journalArticleScientificpeer-review

21 Citations (Scopus)
516 Downloads (Pure)

Abstract

In the literature, various models of games with restricted cooperation can be found. In those models, instead of allowing for all subsets of the set of players to form, it is assumed that the set of feasible coalitions is a subset of the power set of the set of players. In this paper, we consider such sets of feasible coalitions that follow from a permission structure on the set of players, in which players need permission to cooperate with other players.We assume the permission structure to be an oriented tree. This means that there is one player at the top of the permission structure, and for every other player, there is a unique directed path from the top player to this player.
We introduce a new solution for these games based on the idea of the Average Tree value for cycle-free communication graph games.We provide two axiomatizations for this new value and compare it with the conjunctive permission value.
Original languageEnglish
Pages (from-to)99-123
Number of pages25
JournalEconomic Theory
Volume58
Issue number1
DOIs
Publication statusPublished - Jan 2015

Keywords

  • TU game
  • restricted cooperation
  • permission structure
  • Shapley value
  • Average Tree value
  • axiomatization

Fingerprint

Dive into the research topics of 'The Average Tree permission value for games with a permission tree'. Together they form a unique fingerprint.

Cite this