The co-design of educational video games

  • Daniel Kleffmann*
  • , Igor Mayer
  • , Thomas Buijtenweg
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Abstract

Co-design is a widely implemented practice in many areas of design and systematically incorporates the ideas, knowledge and interests of stakeholders into the design of an artefact. Literature gives insufficient insight into how the contemporary co-design practices in educational video games (EVG) are structured in the design process. This research aims to resolve that gap by answering the questions: (1) How are the co-design practices of EVG companies structured? (2) Who are the relevant stakeholders of EVG? (3) How are those stakeholders involved in the design process? (4) How do stakeholders influence game design elements (GDE) of EVG? Twelve educational game designers from international companies were asked to describe their co-design practices, define their stakeholders and explain how they are involved. They explored how stakeholders influence specific GDE that impacted game design. After systematically exploring the influence of the stakeholders, the data collected from the ranking and hierarchy exercises were aggregated and contrasted with the interviews for interpretation. The results show that most co-design practices are similarly structured but display varying degrees of stakeholder involvement. While stakeholders and their influence on GDE can vary across projects, some consistencies were found. Three co-design stages involving at least four of the five types of stakeholders were identified.

Original languageEnglish
Title of host publicationGaming, simulation and innovations: Challenges and opportunities
Subtitle of host publication52nd International simulation and gaming association conference, ISAGA 2021, Indore, India, September 6–10, 2021, Revised selected papers
EditorsUpinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan Meijer, Heide Lukosch
PublisherSpringer Cham
Pages73-85
Number of pages13
Edition1
ISBN (Electronic)978-3-031-09959-5
ISBN (Print)978-3-031-09958-8
DOIs
Publication statusPublished - 2022
Externally publishedYes
EventInternational simulation and gaming association conference - Indore, India
Duration: 6 Sept 202110 Sept 2022
Conference number: 52

Publication series

NameLecture notes in computer science
PublisherSpringer Nature
Number13219
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceInternational simulation and gaming association conference
Abbreviated titleISAGA
Country/TerritoryIndia
CityIndore
Period6/09/2110/09/22

Keywords

  • Collaborative design
  • Content experts
  • Game design element
  • Pedagogy experts
  • Stakeholder involvement

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