The Creative Proteus Effect: How Self-Similarity, Embodiment, and Priming of Creative Stereotypes with Avatars Influences Creative Ideation

Alwin de Rooij, Sarah van der Land

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    29 Citations (Scopus)

    Abstract

    Creative ideation can be enhanced in 3D virtual environments by manipulating the appearance of a user’s avatar so that it primes a creative stereotype. However, not much is known about the factors that influence the effectiveness of using avatars to enhance creativity. In this study we investigate experimentally whether the degree to which users identify with their avatar moderates their actual ability to generate creative ideas. The results suggest that a non-creative avatar (office worker stereotype) diminishes creativity, but our creative avatar (artist stereotype) does not augment creativity. The similarity in appearance between the user and its avatar positively moderates, whereas its perceived embodiment with the avatar negatively moderates the ability to generate creative ideas. However, the study also suggests that self-similarity might be an even more effective way to support creative ideation than priming creative stereotypes. Therefore, this study (i) contributes that self-similarity and embodiment moderate the effectiveness of using an avatar to prime creative stereotypes to enhance creative ideation, and (ii) points toward a novel way to enhance creative ideation in virtual environments, by using avatars that look just like yourself.
    Original languageEnglish
    Title of host publicationProceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition
    PublisherACM Press
    Pages232-236
    Publication statusPublished - 2017
    Event2017 ACM SIGCHI Conference on Creativity and Cognition - National Gallery of Singapore, Singapore, Singapore
    Duration: 27 Jul 201730 Jul 2017
    http://cc.acm.org/2017/

    Conference

    Conference2017 ACM SIGCHI Conference on Creativity and Cognition
    Country/TerritorySingapore
    CitySingapore
    Period27/07/1730/07/17
    Internet address

    Keywords

    • Creativity
    • idea generation
    • avatars
    • virtual environments
    • virtual reality
    • self-similarity

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