The effect of donation-based funding on user innovation in the video game industry

Linsy Schopman*, Poonacha Medappa

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

This study investigates how the introduction of Donation-Based Funding (DBF) affects the quantity and quality of user innovations in the video game industry. While the impact of financial incentives has been investigated in other knowledge-sharing and User-Generated Content (UGC) communities, the findings have been mixed. It is also unclear how financial incentives affect a highly creative industry like video games. By leveraging a Difference-in-Differences (DiD) analysis and Coarsened Exact Matching (CEM), the effect
of DBF on the quantity and quality of user contributions in the video game industry is analyzed. Secondary data is collected from two of the largest mod platforms for PC gaming, namely Nexus Mods and the Steam Workshop. The results indicate that the introduction of DBF significantly increased both the quantity and quality of user contributions on the treatment platform. The implications of these findings on the effect of financial incentives on user innovation, the implications for video game developers and platforms, and future research directions are discussed.
Original languageEnglish
Title of host publication20th Symposium on Statistical Challenges in Electronic Commerce Research
Publication statusPublished - Jun 2024
Event20th Symposium on Statistical Challenges in Electronic Commerce Research - Lisbon, Portugal
Duration: 19 Jun 202421 Jun 2024

Conference

Conference20th Symposium on Statistical Challenges in Electronic Commerce Research
Abbreviated titleSCECR 2024
Country/TerritoryPortugal
CityLisbon
Period19/06/2421/06/24

Fingerprint

Dive into the research topics of 'The effect of donation-based funding on user innovation in the video game industry'. Together they form a unique fingerprint.

Cite this