Abstract
In this paper we explore whether the uncanny valley effect, which is found for human-like appearances, can also be found for animal-like virtual characters such as virtual robots and other types of virtual animals. In contrast to studies that investigate human-like appearance, there is much less information about the effects concerning how a virtual character’s animal-likeness influences their users’ perception. In total, 162 participants evaluated six different virtual panda designs in an online questionnaire. Participants were asked to rate different panda faces in terms of their familiarity, commonality, naturalness, attractiveness, interestingness, and animateness. The results show that a robot animal is perceived as less familiar, common, attractive, and natural. The robot animal is interesting and animate to users, but no big differences with the other images are found. We propose future applications for the human-(animal) robot interaction as tutorial agents in videogames, virtual reality, simulation robot labs using real-time facial animation.In this paper we explore whether the uncanny valley effect, which is found for human-like appearances, can also be found for animal-like virtual characters such as virtual robots and other types of virtual animals. In contrast to studies that investigate human-like appearance, there is much less information about the effects concerning how a virtual character’s animal-likeness influences their users’ perception. In total, 162 participants evaluated six different virtual panda designs in an online questionnaire. Participants were asked to rate different panda faces in terms of their familiarity, commonality, naturalness, attractiveness, interestingness, and animateness. The results show that a robot animal is perceived as less familiar, common, attractive, and natural. The robot animal is interesting and animate to users, but no big differences with the other images are found. We propose future applications for the human-(animal) robot interaction as tutorial agents in videogames, virtual reality, simulation robot labs using real-time facial animation.
Original language | English |
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Pages | 419-427 |
Number of pages | 9 |
Publication status | Published - 7 Aug 2019 |
Event | The 10th International Conference on Robotics in robotics in education - Wollzeile 27a, Vienna, Austria Duration: 10 Apr 2019 → 12 Apr 2019 Conference number: 10 http://rie2019.info/ |
Conference
Conference | The 10th International Conference on Robotics in robotics in education |
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Country/Territory | Austria |
City | Vienna |
Period | 10/04/19 → 12/04/19 |
Internet address |
Keywords
- Uncanny valley
- virtual animals
- appearance
- virtual robot
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Data of uncanny valley of a virtual animal
Sierra Rativa, A. (Contributor), Postma, M. (Contributor) & van Zaanen, M. (Contributor), DataverseNL, 18 Feb 2022
DOI: 10.34894/jibxbu, https://dataverse.nl/citation?persistentId=doi:10.34894/JIBXBU
Dataset