The Virtual Hero: The influence of narrative on affect and presence in a VR game

Michelle Troxler, Sonia Qurashi, Dylan Tjon, Huilun Gao, Lisa Rombout

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Original languageEnglish
Title of host publicationAffective Computing and Context Awareness in Ambient Intelligence
Subtitle of host publicationProceedings of the Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2018)
EditorsGrzegorz Nalepa
PublisherCEUR Workshop Proceedings
Publication statusPublished - 2018
EventAffective Computing and Context Awareness in Ambient Intelligence
- Universidad Politecnica de Valencia, Valencia, Spain
Duration: 19 Apr 201820 Apr 2018
http://afcai18.webs.upv.es/index.html

Conference

ConferenceAffective Computing and Context Awareness in Ambient Intelligence
Abbreviated titleAfCAI
CountrySpain
CityValencia
Period19/04/1820/04/18
Internet address

Cite this

Troxler, M., Qurashi, S., Tjon, D., Gao, H., & Rombout, L. (2018). The Virtual Hero: The influence of narrative on affect and presence in a VR game. In G. Nalepa (Ed.), Affective Computing and Context Awareness in Ambient Intelligence: Proceedings of the Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2018) CEUR Workshop Proceedings. http://ceur-ws.org/Vol-2166/