TY - JOUR
T1 - "This is the story of a man called Stanley"
T2 - Narrativity and Freedom in Video Games and Beyond. The Case of The Stanley Parable
AU - Bosman, Frank
PY - 2025
Y1 - 2025
N2 - This article explores the interplay between narrativity and player agency in the video game The Stanley Parable (2013). Through a communication-theoretical and theological lens, the paper investigates how the game challenges conventional notions of freedom in video games and beyond. Analyzing three endings, the article reveals how the narrator-player dynamic subverts narrative authority and simulates choice. Theologically, The Stanley Parable is read as a graceless parable, resonating with Kafka’s Ein Bericht für eine Akademie and Augustine’s anthropology. The game’s recursive structure critiques autonomy as mimicked freedom, exposing the existential and theological limits of human agency.
AB - This article explores the interplay between narrativity and player agency in the video game The Stanley Parable (2013). Through a communication-theoretical and theological lens, the paper investigates how the game challenges conventional notions of freedom in video games and beyond. Analyzing three endings, the article reveals how the narrator-player dynamic subverts narrative authority and simulates choice. Theologically, The Stanley Parable is read as a graceless parable, resonating with Kafka’s Ein Bericht für eine Akademie and Augustine’s anthropology. The game’s recursive structure critiques autonomy as mimicked freedom, exposing the existential and theological limits of human agency.
U2 - 10.5117/NTT2025.4.003.BOSM
DO - 10.5117/NTT2025.4.003.BOSM
M3 - Article
SN - 2542-6583
VL - 79
SP - 335
EP - 353
JO - NTT Journal for Theology and the Study of Religion
JF - NTT Journal for Theology and the Study of Religion
IS - 4
ER -