Towards a Tabletop Gaming Motivations Inventory (TGMI)

Mehmet Kosa, Pieter Spronck

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

Tabletop gaming is currently experiencing a golden age. The size of the tabletop gaming industry and the number of people engaged with the hobby are at a peak, and are still increasing. However, what motivates people to engage with tabletop games is not well studied. This study aims to understand the motivations for tabletop game play; it does so by introducing a questionnaire, called the tabletop gaming motivation inventory (TGMI), to measure these motivations. The inventory is based on literature, in particular literature which deals with similar inventories used to investigate video gaming motivations. We carried out a survey with tabletop game players (N = 867). Our inventory is validated using factor analyses, which lead to a final questionnaire consisting of 11 factors based on 39 items. Moreover, we investigated how these motivations vary with respect to prior experience of players, their frequency of play and geographical locations.
Original languageEnglish
Title of host publicationProceedings of the International Conference on Videogame Sciences and Arts
PublisherSpringer Verlag
Pages59-71
Volume1164
Publication statusPublished - 2019
EventInternational Conference on Videogame Sciences and Arts 2019 - Aveiro, Portugal
Duration: 27 Nov 201929 Nov 2019
Conference number: 11
http://www.digra.org/cfp-vj-2019-11th-conference-on-videogame-sciences-and-arts/

Publication series

NameCommunications in Computer and Information Science

Conference

ConferenceInternational Conference on Videogame Sciences and Arts 2019
Abbreviated titleCFP: VJ 2019
Country/TerritoryPortugal
CityAveiro
Period27/11/1929/11/19
Internet address

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