Abstract
Tabletop gaming is currently experiencing a golden age. The size of the tabletop gaming industry and the number of people engaged with the hobby are at a peak, and are still increasing. However, what motivates people to engage with tabletop games is not well studied. This study aims to understand the motivations for tabletop game play; it does so by introducing a questionnaire, called the tabletop gaming motivation inventory (TGMI), to measure these motivations. The inventory is based on literature, in particular literature which deals with similar inventories used to investigate video gaming motivations. We carried out a survey with tabletop game players (N = 867). Our inventory is validated using factor analyses, which lead to a final questionnaire consisting of 11 factors based on 39 items. Moreover, we investigated how these motivations vary with respect to prior experience of players, their frequency of play and geographical locations.
Original language | English |
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Title of host publication | Proceedings of the International Conference on Videogame Sciences and Arts |
Publisher | Springer Verlag |
Pages | 59-71 |
Volume | 1164 |
Publication status | Published - 2019 |
Event | International Conference on Videogame Sciences and Arts 2019 - Aveiro, Portugal Duration: 27 Nov 2019 → 29 Nov 2019 Conference number: 11 http://www.digra.org/cfp-vj-2019-11th-conference-on-videogame-sciences-and-arts/ |
Publication series
Name | Communications in Computer and Information Science |
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Conference
Conference | International Conference on Videogame Sciences and Arts 2019 |
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Abbreviated title | CFP: VJ 2019 |
Country/Territory | Portugal |
City | Aveiro |
Period | 27/11/19 → 29/11/19 |
Internet address |