Abstract
With the constant rise in popularity of competitive video gaming (also known as Esports), Esports analytics has been a field of growing scientific interest in the recent years. Studies discussing player behaviour, skill learning and team performance have been conducted through Multiplayer Online Battle Arena games such as League of Legends. In this paper, we propose a multi-modal approach towards stress response modeling in competitive LoL games. We collect wearable physiological sensor data, mouse keyboard logs and in-game data in order to study the relationship between player stress responses and in-game behaviour. We discuss the design criteria and propose future studies using the collected dataset.
Original language | English |
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Title of host publication | IEEE Conference on Computatonal Intelligence and Games, CIG |
Publisher | IEEE Computer Society |
ISBN (Print) | 9781728118840 |
DOIs | |
Publication status | Published - 1 Aug 2019 |
Event | 2019 IEEE Conference on Games - London, United Kingdom Duration: 20 Aug 2019 → 23 Aug 2019 http://ieee-cog.org/2019/ |
Publication series
Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
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Volume | 2019-August |
Conference
Conference | 2019 IEEE Conference on Games |
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Abbreviated title | CoG |
Country/Territory | United Kingdom |
City | London |
Period | 20/08/19 → 23/08/19 |
Internet address |
Keywords
- Competitive video games
- Esports
- League of Legends
- Multi-modal
- Player modelling
- Player physiology
- Player stress response