Towards multi-modal stress response modelling in competitive league of legends

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    Abstract

    With the constant rise in popularity of competitive video gaming (also known as Esports), Esports analytics has been a field of growing scientific interest in the recent years. Studies discussing player behaviour, skill learning and team performance have been conducted through Multiplayer Online Battle Arena games such as League of Legends. In this paper, we propose a multi-modal approach towards stress response modeling in competitive LoL games. We collect wearable physiological sensor data, mouse keyboard logs and in-game data in order to study the relationship between player stress responses and in-game behaviour. We discuss the design criteria and propose future studies using the collected dataset.
    Original languageEnglish
    Title of host publicationIEEE Conference on Computatonal Intelligence and Games, CIG
    PublisherIEEE Computer Society
    ISBN (Print)9781728118840
    DOIs
    Publication statusPublished - 1 Aug 2019
    Event2019 IEEE Conference on Games - London, United Kingdom
    Duration: 20 Aug 201923 Aug 2019
    http://ieee-cog.org/2019/

    Publication series

    NameIEEE Conference on Computatonal Intelligence and Games, CIG
    Volume2019-August

    Conference

    Conference2019 IEEE Conference on Games
    Abbreviated titleCoG
    Country/TerritoryUnited Kingdom
    CityLondon
    Period20/08/1923/08/19
    Internet address

    Keywords

    • Competitive video games
    • Esports
    • League of Legends
    • Multi-modal
    • Player modelling
    • Player physiology
    • Player stress response

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