Tutorial

service-oriented architecture (SOA) development for serious games

M.B. Carvalho, Jun Hu, F. Bellotti, A. de Gloria, Matthias Rauterberg

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Original languageEnglish
Title of host publicationEntertainment Computing - ICEC 2015
EditorsK. Chorianopoulos, M. Divitini, J. Hauge, L. Jaccheri, R. Malaka
PublisherSpringer
Pages578-580
Number of pages3
ISBN (Print)978-3-319-24588-1
DOIs
Publication statusPublished - 2015
Externally publishedYes

Publication series

NameLecture Notes in Computer Science
PublisherSpringer

Cite this

Carvalho, M. B., Hu, J., Bellotti, F., de Gloria, A., & Rauterberg, M. (2015). Tutorial: service-oriented architecture (SOA) development for serious games. In K. Chorianopoulos, M. Divitini, J. Hauge, L. Jaccheri, & R. Malaka (Eds.), Entertainment Computing - ICEC 2015 (pp. 578-580). (Lecture Notes in Computer Science). Springer. https://doi.org/10.1007/978-3-319-24589-8_61
Carvalho, M.B. ; Hu, Jun ; Bellotti, F. ; de Gloria, A. ; Rauterberg, Matthias. / Tutorial : service-oriented architecture (SOA) development for serious games. Entertainment Computing - ICEC 2015. editor / K. Chorianopoulos ; M. Divitini ; J. Hauge ; L. Jaccheri ; R. Malaka. Springer, 2015. pp. 578-580 (Lecture Notes in Computer Science).
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title = "Tutorial: service-oriented architecture (SOA) development for serious games",
author = "M.B. Carvalho and Jun Hu and F. Bellotti and {de Gloria}, A. and Matthias Rauterberg",
year = "2015",
doi = "10.1007/978-3-319-24589-8_61",
language = "English",
isbn = "978-3-319-24588-1",
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booktitle = "Entertainment Computing - ICEC 2015",

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Carvalho, MB, Hu, J, Bellotti, F, de Gloria, A & Rauterberg, M 2015, Tutorial: service-oriented architecture (SOA) development for serious games. in K Chorianopoulos, M Divitini, J Hauge, L Jaccheri & R Malaka (eds), Entertainment Computing - ICEC 2015. Lecture Notes in Computer Science, Springer, pp. 578-580. https://doi.org/10.1007/978-3-319-24589-8_61

Tutorial : service-oriented architecture (SOA) development for serious games. / Carvalho, M.B.; Hu, Jun; Bellotti, F.; de Gloria, A.; Rauterberg, Matthias.

Entertainment Computing - ICEC 2015. ed. / K. Chorianopoulos; M. Divitini; J. Hauge; L. Jaccheri; R. Malaka. Springer, 2015. p. 578-580 (Lecture Notes in Computer Science).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

TY - CHAP

T1 - Tutorial

T2 - service-oriented architecture (SOA) development for serious games

AU - Carvalho, M.B.

AU - Hu, Jun

AU - Bellotti, F.

AU - de Gloria, A.

AU - Rauterberg, Matthias

PY - 2015

Y1 - 2015

U2 - 10.1007/978-3-319-24589-8_61

DO - 10.1007/978-3-319-24589-8_61

M3 - Chapter

SN - 978-3-319-24588-1

T3 - Lecture Notes in Computer Science

SP - 578

EP - 580

BT - Entertainment Computing - ICEC 2015

A2 - Chorianopoulos, K.

A2 - Divitini, M.

A2 - Hauge, J.

A2 - Jaccheri, L.

A2 - Malaka, R.

PB - Springer

ER -

Carvalho MB, Hu J, Bellotti F, de Gloria A, Rauterberg M. Tutorial: service-oriented architecture (SOA) development for serious games. In Chorianopoulos K, Divitini M, Hauge J, Jaccheri L, Malaka R, editors, Entertainment Computing - ICEC 2015. Springer. 2015. p. 578-580. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-319-24589-8_61