TY - GEN
T1 - Using Facial Gestures to Drive Narrative in VR
AU - Mavridou, Ifigeneia
AU - Hamedi, M.
AU - Fatoorechi, M.
AU - Archer, J.
AU - Cleal, A.
AU - Balaguer-Ballester, Emili
AU - Seiss, E.
AU - Nduka, C.
PY - 2017
Y1 - 2017
N2 - We developed an exploratory VR environment, where spatial features and narratives can be manipulated in real time by the facial and head gestures of the user. We are using the Faceteq prototype, exhibited in 2017, as the interactive interface. Faceteq consists of a wearable technology that can be adjusted on commercial HMDs for measuring facial expressions and biometric responses. Faceteq project was founded with the aim to provide a human-centred additional tool for affective human-computer interaction. The proposed demo will exhibit the hardware and the functionality of the demo in real time.
AB - We developed an exploratory VR environment, where spatial features and narratives can be manipulated in real time by the facial and head gestures of the user. We are using the Faceteq prototype, exhibited in 2017, as the interactive interface. Faceteq consists of a wearable technology that can be adjusted on commercial HMDs for measuring facial expressions and biometric responses. Faceteq project was founded with the aim to provide a human-centred additional tool for affective human-computer interaction. The proposed demo will exhibit the hardware and the functionality of the demo in real time.
UR - http://eprints.bournemouth.ac.uk/29887/
M3 - Conference contribution
BT - Using Facial Gestures to Drive Narrative in VR
ER -