Using the SGDA Framework to Design and Evaluate Research Games

David Geerts, Marije Nouwen, Evert van Beek, Karin Slegers, Fernanda Chocron Miranda, Lizzy Bleumers

Research output: Contribution to journalArticleScientificpeer-review

Abstract

Background. Several HCI researchers have started to use game design elements in their research to create playful methods for involving end-users in design. Similar to serious games, such research games serve a dual purpose: 1) to create an enjoyable experience for research participants, and 2) to collect user insights to inform the design process.Aim. We propose that the Serious Game Design Assessment (SGDA) Framework, that evaluates both a game’s enjoyable purposes and its serious purposes, may be a valuable tool in assessing and developing research games. In this article, we apply the SGDA Framework to three existing research games, one involving train passengers in assessing potential future user experiences, one involving hospital staff in ideation for wearable technology, and one involving TV viewers in ideation for future video watching scenarios.Conclusion. The assessment of the three research games suggests that the framework is indeed applicable to research games and may, as such, provide HCI researchers with clear guidance when creating new research games.
Original languageEnglish
Pages (from-to)272-301
Number of pages30
JournalSimulation and Gaming
Volume50
Issue number3
DOIs
Publication statusPublished - Jun 2019

Fingerprint

Human computer interaction
Game design
Serious games
Human-computer interaction
Ideation
Staff
Guidance
Design process
Scenarios
User experience
End users
Train
Wearable technology

Keywords

  • HCI
  • SGDA
  • assessment
  • design
  • research games
  • serious games

Cite this

Geerts, D., Nouwen, M., Beek, E. V., Slegers, K., Miranda, F. C., & Bleumers, L. (2019). Using the SGDA Framework to Design and Evaluate Research Games. Simulation and Gaming, 50(3), 272-301. https://doi.org/10.1177/1046878118808826
Geerts, David ; Nouwen, Marije ; Beek, Evert van ; Slegers, Karin ; Miranda, Fernanda Chocron ; Bleumers, Lizzy. / Using the SGDA Framework to Design and Evaluate Research Games. In: Simulation and Gaming. 2019 ; Vol. 50, No. 3. pp. 272-301.
@article{c9b5b796d9304438b189f53061947da3,
title = "Using the SGDA Framework to Design and Evaluate Research Games",
abstract = "Background. Several HCI researchers have started to use game design elements in their research to create playful methods for involving end-users in design. Similar to serious games, such research games serve a dual purpose: 1) to create an enjoyable experience for research participants, and 2) to collect user insights to inform the design process.Aim. We propose that the Serious Game Design Assessment (SGDA) Framework, that evaluates both a game’s enjoyable purposes and its serious purposes, may be a valuable tool in assessing and developing research games. In this article, we apply the SGDA Framework to three existing research games, one involving train passengers in assessing potential future user experiences, one involving hospital staff in ideation for wearable technology, and one involving TV viewers in ideation for future video watching scenarios.Conclusion. The assessment of the three research games suggests that the framework is indeed applicable to research games and may, as such, provide HCI researchers with clear guidance when creating new research games.",
keywords = "HCI, SGDA, assessment, design, research games, serious games",
author = "David Geerts and Marije Nouwen and Beek, {Evert van} and Karin Slegers and Miranda, {Fernanda Chocron} and Lizzy Bleumers",
year = "2019",
month = "6",
doi = "10.1177/1046878118808826",
language = "English",
volume = "50",
pages = "272--301",
journal = "Simulation & Gaming: An international journal of theory, design and research",
issn = "1046-8781",
publisher = "SAGE Publications Inc.",
number = "3",

}

Geerts, D, Nouwen, M, Beek, EV, Slegers, K, Miranda, FC & Bleumers, L 2019, 'Using the SGDA Framework to Design and Evaluate Research Games', Simulation and Gaming, vol. 50, no. 3, pp. 272-301. https://doi.org/10.1177/1046878118808826

Using the SGDA Framework to Design and Evaluate Research Games. / Geerts, David; Nouwen, Marije; Beek, Evert van; Slegers, Karin; Miranda, Fernanda Chocron; Bleumers, Lizzy.

In: Simulation and Gaming, Vol. 50, No. 3, 06.2019, p. 272-301.

Research output: Contribution to journalArticleScientificpeer-review

TY - JOUR

T1 - Using the SGDA Framework to Design and Evaluate Research Games

AU - Geerts, David

AU - Nouwen, Marije

AU - Beek, Evert van

AU - Slegers, Karin

AU - Miranda, Fernanda Chocron

AU - Bleumers, Lizzy

PY - 2019/6

Y1 - 2019/6

N2 - Background. Several HCI researchers have started to use game design elements in their research to create playful methods for involving end-users in design. Similar to serious games, such research games serve a dual purpose: 1) to create an enjoyable experience for research participants, and 2) to collect user insights to inform the design process.Aim. We propose that the Serious Game Design Assessment (SGDA) Framework, that evaluates both a game’s enjoyable purposes and its serious purposes, may be a valuable tool in assessing and developing research games. In this article, we apply the SGDA Framework to three existing research games, one involving train passengers in assessing potential future user experiences, one involving hospital staff in ideation for wearable technology, and one involving TV viewers in ideation for future video watching scenarios.Conclusion. The assessment of the three research games suggests that the framework is indeed applicable to research games and may, as such, provide HCI researchers with clear guidance when creating new research games.

AB - Background. Several HCI researchers have started to use game design elements in their research to create playful methods for involving end-users in design. Similar to serious games, such research games serve a dual purpose: 1) to create an enjoyable experience for research participants, and 2) to collect user insights to inform the design process.Aim. We propose that the Serious Game Design Assessment (SGDA) Framework, that evaluates both a game’s enjoyable purposes and its serious purposes, may be a valuable tool in assessing and developing research games. In this article, we apply the SGDA Framework to three existing research games, one involving train passengers in assessing potential future user experiences, one involving hospital staff in ideation for wearable technology, and one involving TV viewers in ideation for future video watching scenarios.Conclusion. The assessment of the three research games suggests that the framework is indeed applicable to research games and may, as such, provide HCI researchers with clear guidance when creating new research games.

KW - HCI

KW - SGDA

KW - assessment

KW - design

KW - research games

KW - serious games

U2 - 10.1177/1046878118808826

DO - 10.1177/1046878118808826

M3 - Article

VL - 50

SP - 272

EP - 301

JO - Simulation & Gaming: An international journal of theory, design and research

JF - Simulation & Gaming: An international journal of theory, design and research

SN - 1046-8781

IS - 3

ER -