Violence Detection: A Serious-Gaming Approach

Derkjan Elzinga, Stan Ruessink, Giuseppe Cascavilla, Damian Tamburri, Francesco Leotta, Massimo Mecella, Willem Jan Van Den Heuvel

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Abstract

Widespread use of IoT, like surveillance cameras, raises privacy concerns in citizens’ lives. However, limited studies explore AI-based automatic recognition of criminal incidents due to a lack of real data, constrained by legal and privacy regulations, preventing effective training and testing of deep learning models. To address dataset limitations, we propose using generative technology and virtual gaming data, such as the Grand Theft Auto (GTA-V) platform. However, it’s unclear if synthetic data accurately mirrors real-world videos for effective deep learning model performance. This research aims to explore the potential of identifying criminal scenarios using deep learning models based on gaming data. We propose a deep-learning violence detection framework using virtual gaming data. The 3-stage deep learning model focuses on person identification and violence activity recognition. We introduce a new dataset for supervised training and find virtual persons closely resembling real-world individuals. Our research demonstrates a 15% higher accuracy in identifying violent scenarios compared to three established real-world datasets, showcasing the effectiveness of a serious gaming approach.

Original languageEnglish
Title of host publicationProceedings of the 21st International Conference on Security and Cryptography, SECRYPT 2024
EditorsSabrina De Capitani Di Vimercati, Pierangela Samarati
PublisherScience and Technology Publications, Lda
Pages163-174
Number of pages12
ISBN (Electronic)9789897587092
DOIs
Publication statusPublished - 2024
Event21st International Conference on Security and Cryptography, SECRYPT 2024 - Dijon, France
Duration: 8 Jul 202410 Jul 2024

Publication series

NameProceedings of the International Conference on Security and Cryptography
ISSN (Print)2184-7711

Conference

Conference21st International Conference on Security and Cryptography, SECRYPT 2024
Country/TerritoryFrance
CityDijon
Period8/07/2410/07/24

Keywords

  • AI
  • Anomaly Behavior
  • Convolutional Neural Network
  • Cyber-Physical Space Protection
  • Video Games

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