TY - BOOK
T1 - Virtual reality
T2 - Recent advances in virtual rehabilitation system design
AU - Powell, Wendy
AU - Skip Rizzo, Albert
AU - Sharkey, Paul M.
AU - Merrick, Joav
N1 - Publisher Copyright:
© 2017 by Nova Science Publishers, Inc. All rights reserved.
Copyright:
Copyright 2017 Elsevier B.V., All rights reserved.
PY - 2017/1/1
Y1 - 2017/1/1
N2 - In recent years, humanity has seen a trend towards the use of virtual reality (VR) technologies for rehabilitation and disability support. This is partly driven not only by the decreasing cost and improved accessibility to technology, but also by the growth in expertise of virtual rehabilitation researchers and practitioners. The benefits of virtual reality are becoming well-established in a number of areas such as pain management, physical rehabilitation and cognitive interventions, and research studies have demonstrated benefits across a range of conditions including Parkinson’s disease, cerebral palsy, autism and anxiety disorders. However, the diversity of hardware and software available currently has little standardisation, and patients with disabilities or health conditions often have unique interaction needs which differ from the general population. In this book, the authors explore a number of these issues, presenting recent research findings and technical developments that help them to understand the unique challenges of virtual rehabilitation design and guide future VR system development.
AB - In recent years, humanity has seen a trend towards the use of virtual reality (VR) technologies for rehabilitation and disability support. This is partly driven not only by the decreasing cost and improved accessibility to technology, but also by the growth in expertise of virtual rehabilitation researchers and practitioners. The benefits of virtual reality are becoming well-established in a number of areas such as pain management, physical rehabilitation and cognitive interventions, and research studies have demonstrated benefits across a range of conditions including Parkinson’s disease, cerebral palsy, autism and anxiety disorders. However, the diversity of hardware and software available currently has little standardisation, and patients with disabilities or health conditions often have unique interaction needs which differ from the general population. In this book, the authors explore a number of these issues, presenting recent research findings and technical developments that help them to understand the unique challenges of virtual rehabilitation design and guide future VR system development.
UR - http://www.scopus.com/inward/record.url?scp=85034790324&partnerID=8YFLogxK
M3 - Book
AN - SCOPUS:85034790324
SN - 9781536120400
BT - Virtual reality
PB - Nova Science Publishers, Inc.
ER -