VR as a Persuasive Technology “in the Wild”. The Effect of Immersive VR on Intent to Change Towards Water Conservation

Konstantinos Chionidis*, Wendy Powell

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

The combination of VR with the correct psychological mechanism could become a powerful persuasion
system to stimulate intent to change towards important environmental issues such as water conservation.
However, very limited research has been reported on VR usage in this area. Therefore, we conducted a
between-groups study to investigate whether the level of presence felt in a VR environment together with a trigger mechanism such as guilt could spark intent to change towards water conservation. Participants were exposed to a persuasive message about water conservation in one of three conditions: audio only, simple VR and visually rich VR. Forty participants completed the study “in the wild”. The results showed that while intent to change increased in all three groups, both VR groups indicated lower levels of change than the audio only group. Additionally, a positive correlation, albeit small, was found between presence and cued recall along with presence and intent to change. These results furthermore showed that presence could play a role in behavior modification and intent to change.
Original languageEnglish
Title of host publicationVirtual Reality and Augmented Reality
EditorsPatrick Bourdot
Place of PublicationSwitzerland
PublisherSpringer/Link
Pages224-233
Number of pages9
ISBN (Electronic)9783030626556
ISBN (Print)9783030626549
Publication statusPublished - 27 Nov 2020

Publication series

NameLecture notes in computer science
PublisherSprinker Link

Keywords

  • Virtual Reality
  • Water conservation
  • Persuasive technology
  • Presence
  • Trigger mechanism
  • Memory
  • Cued recall
  • In the wild
  • Guilt

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