Abstract
This study investigates whether people’s mindsets can be transformed (i.e., transformative learning) through a geolocalized narrative newsgame. An online 2 (agency: high/low) x 2 (personal relevance: yes/no) between-subjects experiment was done (n = 215) using the newsgame I am Mosul. The participants experienced the impact of war in a personally (ir)relevant Dutch city with or without the agency to make choices for the main character influencing the storyline. The results show a positive effect of agency on transformative learning mediated by identification and— through identification—transportation. Personal relevance positively affected identification.
| Original language | English |
|---|---|
| Number of pages | 18 |
| Journal | Journal of Interactive Narrative |
| Volume | 1 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - Oct 2025 |
Keywords
- newsgames
- interactive narratives
- journalism
- narrative experience
- identification
- personal relevance
- transformative learning