Abstract
Affective user interfaces are usually characterized as interfaces that try to recognize, interpret and respond to human emotions. In this paper, we take a different perspective and investigate if and how a digital, interactive adaptive mirror, which is a game-like affective interface, can induce positive emotions in participants and how the social presence of a friend affects the emotion induction. Results show that participants systematically feel more positive after an affective mirror session and co-presence of a friend is shown to boost this effect.
Original language | English |
---|---|
Title of host publication | Proceedings of the 2009 International Conference on Affective Computing & Intelligent Interaction (ACII 2009) |
Editors | J. Cohn, A. Nijholt, P. Pantic |
Place of Publication | Los Alamitos |
Publisher | IEEE Computer Society |
Pages | 1-6 |
ISBN (Print) | 9781424448005 |
Publication status | Published - 2009 |