Affective user interfaces are usually characterized as interfaces that try to recognize, interpret and respond to human emotions. In this paper, we take a different perspective and investigate if and how a digital, interactive adaptive mirror, which is a game-like affective interface, can induce positive emotions in participants and how the social presence of a friend affects the emotion induction. Results show that participants systematically feel more positive after an affective mirror session and co-presence of a friend is shown to boost this effect.
|Title of host publication||Proceedings of the 2009 International Conference on Affective Computing & Intelligent Interaction (ACII 2009)|
|Editors||J. Cohn, A. Nijholt, P. Pantic|
|Place of Publication||Los Alamitos|
|Publisher||IEEE Computer Society|
|Publication status||Published - 2009|