Abstract
Affective user interfaces are usually characterized as interfaces that try to recognize, interpret and respond to human emotions. In this paper, we take a different perspective and investigate if and how a digital, interactive adaptive mirror, which is a game-like affective interface, can induce positive emotions in participants and how the social presence of a friend affects the emotion induction. Results show that participants systematically feel more positive after an affective mirror session and co-presence of a friend is shown to boost this effect.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 2009 International Conference on Affective Computing & Intelligent Interaction (ACII 2009) |
| Editors | J. Cohn, A. Nijholt, P. Pantic |
| Place of Publication | Los Alamitos |
| Publisher | IEEE Computer Society |
| Pages | 1-6 |
| ISBN (Print) | 9781424448005 |
| Publication status | Published - 2009 |
Fingerprint
Dive into the research topics of 'You make me happy: Using an adaptive affective interface to investigate the effect of social presence on positive emotion'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver